My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

4 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Rascals Valkyrie
The Log
Rascals
Earthquake
Arrows
Rascals
Royal Delivery
Knight Rascals Valkyrie
Fireball
Rascals
Poison
Rascals
Lightning
Knight Valkyrie
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Poison Rascals Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning
Knight
Arrows Poison The Log
Rascals
Valkyrie
Rocket
Poison
Knight The Log
Lightning
Arrows
The Log
Knight Poison

Defense Synergies 0 10

Arrows
Knight Valkyrie Lightning
Knight
Arrows Poison The Log
Rascals
The Log
Valkyrie
Arrows The Log
Rocket
The Log
Poison
Knight The Log
Lightning
Arrows The Log
The Log
Knight Rascals Valkyrie Rocket Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Valkyrie The Log
Knight Rascals Valkyrie The Log
Rocket Knight Rascals Valkyrie Lightning
Knight Rascals Valkyrie
Lightning Arrows Valkyrie Rocket Poison The Log
Arrows The Log Rascals Valkyrie
Rocket Lightning Arrows Rascals Poison
Rocket Lightning Arrows Rascals Valkyrie Poison The Log
Rascals
Knight Rascals Valkyrie
Valkyrie Poison Arrows Knight Rascals The Log
Arrows Rascals Poison
Knight Rascals Valkyrie Rocket Lightning The Log
Valkyrie Rocket Arrows Rascals Poison The Log
Knight Rascals
Rocket Rascals Lightning The Log
Arrows Knight Rascals Valkyrie Poison
Arrows Knight Rascals Valkyrie The Log
Arrows Valkyrie Poison The Log Knight Rascals
Rascals Valkyrie Arrows Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Valkyrie
Poison Arrows Knight Valkyrie Rocket Lightning The Log
Knight Rascals Valkyrie Rocket Lightning The Log
Valkyrie Rocket Lightning Knight Rascals The Log
Knight Rascals Valkyrie
Arrows Rocket Poison Rascals
Rascals Rocket Knight Valkyrie Lightning
Knight Rascals Valkyrie
Rocket Lightning Knight Valkyrie Poison The Log
Knight Rascals Valkyrie
Rocket Lightning Arrows Valkyrie Poison The Log
Rascals Rocket Lightning Knight Valkyrie
Rascals Valkyrie
Rascals Knight Valkyrie Rocket Poison Lightning The Log
Arrows Valkyrie Poison Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Knight Rascals Valkyrie Rocket The Log
Arrows Poison The Log
Rocket Lightning Arrows Poison The Log
Lightning Arrows Knight Rascals Valkyrie Rocket Poison The Log
Rocket Poison Arrows Valkyrie The Log
Arrows Poison Rocket
Arrows Poison The Log
Arrows Poison The Log Lightning
Arrows Poison The Log Lightning
Rocket Lightning Poison
Rocket Poison Lightning Arrows Knight Valkyrie The Log
Poison Lightning Arrows Rocket
Rocket Poison Lightning Knight The Log
Lightning Arrows Rocket Poison
Lightning Arrows Poison The Log
Rocket Lightning Arrows Poison The Log
Lightning Arrows Rocket Poison The Log
Lightning Arrows Rocket Poison
Rocket Lightning
Rocket Lightning Arrows Poison The Log
Rocket Lightning Arrows Valkyrie Poison The Log
Rocket Lightning Poison The Log
Rocket Lightning Arrows Poison
Rocket Lightning The Log
Rocket Lightning Arrows Poison The Log
Arrows Poison The Log Valkyrie
Arrows Poison The Log Lightning
Lightning Arrows Poison The Log
Rocket Poison Lightning Arrows The Log
Poison Lightning Arrows
Rocket Lightning Poison
Lightning
Poison Lightning Arrows Rocket The Log
Rocket Lightning Arrows Poison
Rocket Arrows Poison Lightning The Log
Lightning Rocket
Rocket Poison Lightning Arrows
Arrows The Log
Poison Lightning Knight Rascals Valkyrie Rocket
Arrows The Log Poison Lightning
Rocket Lightning Arrows Poison
Rascals Rocket Poison Lightning The Log
Rocket Poison Lightning
Poison Lightning Rocket The Log

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