My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Valkyrie Flying Machine Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Valkyrie Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Flying Machine
Zap
Spear Goblins Flying Machine
Barbarian Barrel
Spear Goblins Rascals Valkyrie Royal Ghost
The Log
Spear Goblins Rascals
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals Flying Machine
Royal Delivery
Spear Goblins Rascals Valkyrie Flying Machine Royal Ghost Mother Witch
Fireball
Rascals Flying Machine Mother Witch
Poison
Spear Goblins Rascals Flying Machine Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Royal Ghost Valkyrie Flying Machine Mother Witch Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Earthquake Royal Ghost Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Rascals Earthquake Flying Machine Giant Royal Ghost
Rascals
Spear Goblins Flying Machine
Earthquake
Giant Spear Goblins Mother Witch
Valkyrie
Spear Goblins Flying Machine Giant Royal Ghost Mother Witch
Flying Machine
Spear Goblins Rascals Valkyrie Giant Royal Ghost
Giant
Earthquake Spear Goblins Valkyrie Flying Machine Royal Ghost Mother Witch
Royal Ghost
Spear Goblins Valkyrie Flying Machine Giant Mother Witch
Mother Witch
Earthquake Valkyrie Giant Royal Ghost

Defense Synergies 0 10

Spear Goblins
Rascals Earthquake Valkyrie Flying Machine Royal Ghost
Rascals
Spear Goblins Mother Witch
Earthquake
Spear Goblins
Valkyrie
Spear Goblins Flying Machine Mother Witch
Flying Machine
Spear Goblins Valkyrie Royal Ghost
Giant
Royal Ghost
Spear Goblins Flying Machine Mother Witch
Mother Witch
Rascals Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Valkyrie Flying Machine
Rascals Valkyrie Flying Machine
Rascals Valkyrie
Rascals Valkyrie
Earthquake Valkyrie
Spear Goblins Rascals Earthquake Valkyrie Flying Machine Royal Ghost Mother Witch
Spear Goblins Rascals Flying Machine
Earthquake Rascals Valkyrie Flying Machine
Rascals
Spear Goblins Rascals Valkyrie Royal Ghost
Valkyrie Mother Witch Spear Goblins Rascals Earthquake Flying Machine Royal Ghost
Spear Goblins Rascals Flying Machine
Rascals Earthquake Valkyrie Flying Machine
Valkyrie Rascals Earthquake Royal Ghost
Rascals
Rascals
Rascals Valkyrie
Spear Goblins Rascals Valkyrie Flying Machine Royal Ghost
Earthquake Valkyrie Spear Goblins Rascals Flying Machine Royal Ghost Mother Witch
Rascals Valkyrie Royal Ghost Spear Goblins Earthquake Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Spear Goblins Royal Ghost
Valkyrie Flying Machine Royal Ghost
Spear Goblins Rascals Valkyrie
Valkyrie Rascals
Rascals Valkyrie
Mother Witch Rascals Flying Machine
Rascals Spear Goblins Valkyrie Flying Machine
Rascals Valkyrie
Spear Goblins Valkyrie Flying Machine
Rascals Valkyrie Flying Machine
Valkyrie
Rascals Valkyrie
Rascals Valkyrie Flying Machine
Rascals Spear Goblins Valkyrie Flying Machine
Valkyrie Rascals Earthquake Flying Machine Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Valkyrie Flying Machine Royal Ghost
Flying Machine Royal Ghost
Earthquake Flying Machine
Earthquake Rascals Valkyrie Flying Machine
Earthquake Valkyrie
Mother Witch Spear Goblins Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Earthquake Valkyrie Flying Machine
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Spear Goblins Flying Machine
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Earthquake Valkyrie Flying Machine Mother Witch
Earthquake
Earthquake Flying Machine
Earthquake Mother Witch Valkyrie
Earthquake Flying Machine Royal Ghost
Flying Machine
Flying Machine Mother Witch
Flying Machine
Earthquake
Earthquake
Earthquake Spear Goblins Flying Machine
Flying Machine
Rascals Valkyrie Flying Machine
Earthquake Flying Machine
Flying Machine
Rascals Flying Machine
Flying Machine
Flying Machine Royal Ghost

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