My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Goblin Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman Inferno Dragon
Giant Snowball
Minions Fisherman Inferno Dragon
Zap
Minions Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Rascals Bomb Tower Wizard
The Log
Rascals Fisherman
Earthquake
Bomb Tower
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Wizard Fisherman Inferno Dragon
Fireball
Minions Rascals Bomb Tower Wizard Fisherman Inferno Dragon
Poison
Minions Rascals Bomb Tower Wizard Fisherman
Lightning
Bomb Tower Wizard Fisherman Inferno Dragon
Rocket
Rascals Bomb Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fisherman Bomb Tower Inferno Dragon Rascals Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Fisherman Bomb Tower Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Goblin Giant Fisherman Inferno Dragon
Rascals
Minions
Bomb Tower
Wizard
Goblin Giant
Rocket
Goblin Giant
Minions Wizard Fisherman
Fisherman
Minions Goblin Giant
Inferno Dragon
Minions

Defense Synergies 0 2

Minions
Goblin Giant Fisherman
Rascals
Bomb Tower
Wizard
Rocket
Goblin Giant
Minions
Fisherman
Minions
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard Goblin Giant
Bomb Tower Inferno Dragon Minions Rascals Fisherman
Bomb Tower Rocket Fisherman Minions Rascals Inferno Dragon
Bomb Tower Inferno Dragon Minions Rascals Fisherman
Bomb Tower Rocket
Minions Rascals Bomb Tower
Minions Rocket Inferno Dragon Rascals Bomb Tower Wizard
Rocket Rascals Bomb Tower Goblin Giant
Inferno Dragon Minions Rascals Bomb Tower Fisherman
Rascals Fisherman
Minions Rascals Bomb Tower Wizard Goblin Giant Fisherman
Minions Inferno Dragon Rascals Wizard
Bomb Tower Minions Rascals Wizard Rocket
Bomb Tower Wizard Rocket Minions Rascals
Inferno Dragon Rascals Bomb Tower
Bomb Tower Rocket Rascals Fisherman Inferno Dragon
Bomb Tower Wizard Minions Rascals Fisherman
Bomb Tower Minions Rascals Wizard Fisherman
Bomb Tower Wizard Minions Rascals Fisherman Inferno Dragon
Bomb Tower Fisherman Inferno Dragon
Rascals Wizard Minions Bomb Tower Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fisherman
Bomb Tower Wizard Rocket Fisherman Inferno Dragon
Minions Rascals Bomb Tower Rocket Goblin Giant Fisherman
Rocket Rascals Goblin Giant Fisherman
Rascals Goblin Giant Fisherman Inferno Dragon
Wizard Rocket Minions Rascals Bomb Tower Goblin Giant
Rascals Rocket Minions Bomb Tower Goblin Giant
Rascals Bomb Tower Goblin Giant Fisherman Inferno Dragon
Rocket Minions Bomb Tower Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Minions Rascals Bomb Tower
Rocket Goblin Giant
Rascals Rocket Bomb Tower Wizard Goblin Giant
Wizard Rascals Bomb Tower
Rascals Minions Bomb Tower Rocket Goblin Giant Fisherman Inferno Dragon
Minions Rascals Bomb Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Fisherman
Rocket Goblin Giant
Rascals Rocket
Wizard Rocket
Wizard Minions Rocket Goblin Giant
Wizard
Wizard
Wizard Fisherman
Rocket Minions Fisherman
Rocket Wizard Fisherman
Wizard Rocket
Rocket Fisherman
Minions Rocket Fisherman
Fisherman
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket Fisherman
Rocket Wizard Fisherman
Rocket Wizard
Rocket Minions
Rocket Wizard
Rocket Fisherman
Rocket
Wizard
Fisherman Inferno Dragon
Wizard Fisherman
Wizard Fisherman
Rocket Fisherman
Wizard
Rocket Minions Wizard
Wizard Rocket
Rocket
Rocket Wizard
Minions Rocket
Rocket Wizard
Rascals Wizard Rocket
Wizard
Rocket
Minions Rascals Rocket
Rocket
Rocket Goblin Giant

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