My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Guards
Giant Snowball
Bomber Archers Musketeer Hog Rider Guards
Zap
Bomber Archers Guards
Barbarian Barrel
Bomber Archers Musketeer Guards Magic Archer
The Log
Bomber Archers Musketeer Hog Rider Guards
Earthquake
Bomber Archers Hog Rider Guards
Arrows
Bomber Archers Guards
Royal Delivery
Bomber Archers Musketeer Hog Rider Guards Magic Archer
Fireball
Bomber Archers Musketeer Hog Rider Magic Archer
Poison
Bomber Archers Musketeer Guards Magic Archer
Lightning
Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Guards Musketeer Hog Rider Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Guards Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Mega Knight
Archers
Hog Rider Mega Knight
Musketeer
Hog Rider Mega Knight
Hog Rider
Musketeer Bomber Archers Guards Poison Magic Archer Mega Knight
Guards
Hog Rider
Poison
Hog Rider Mega Knight
Magic Archer
Hog Rider Mega Knight
Mega Knight
Bomber Archers Musketeer Hog Rider Poison Magic Archer

Defense Synergies 1 8

Bomber
Guards
Archers
Guards Mega Knight
Musketeer
Guards Mega Knight
Hog Rider
Guards
Musketeer Bomber Archers Poison Magic Archer
Poison
Guards Mega Knight
Magic Archer
Guards Mega Knight
Mega Knight
Archers Musketeer Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Magic Archer
Musketeer Mega Knight
Mega Knight Bomber Archers Musketeer
Musketeer Guards Mega Knight
Bomber Poison Mega Knight
Bomber Archers Musketeer Guards Magic Archer Mega Knight
Musketeer Archers Poison Magic Archer
Musketeer Poison Magic Archer Mega Knight
Musketeer
Guards Bomber Archers Musketeer Mega Knight
Archers Guards Poison Bomber Musketeer Magic Archer Mega Knight
Musketeer Archers Poison Magic Archer
Mega Knight Bomber Musketeer Guards
Bomber Mega Knight Guards Poison Magic Archer
Mega Knight
Mega Knight
Mega Knight Bomber Musketeer Poison
Mega Knight Bomber Archers Musketeer Guards Magic Archer
Poison Bomber Archers Musketeer Guards Magic Archer Mega Knight
Musketeer
Bomber Mega Knight Archers Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers
Poison Bomber Archers Musketeer Magic Archer Mega Knight
Guards Mega Knight Musketeer
Guards Mega Knight Musketeer
Musketeer Guards Mega Knight
Poison Archers Musketeer Magic Archer
Guards Archers Musketeer
Mega Knight
Mega Knight Poison Magic Archer
Musketeer Guards
Mega Knight Musketeer Guards
Mega Knight Guards Poison
Mega Knight Guards
Bomber Archers Musketeer Magic Archer Mega Knight
Guards Bomber Archers Musketeer Poison Magic Archer
Poison Mega Knight Bomber Archers Musketeer Magic Archer
Bomber
Poison Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Musketeer Guards
Poison Musketeer Magic Archer
Poison Magic Archer
Musketeer Guards Poison
Bomber Poison Magic Archer Mega Knight
Poison Musketeer Magic Archer
Bomber Archers Musketeer Poison Magic Archer
Poison Magic Archer
Poison
Musketeer Guards Poison
Poison Musketeer Magic Archer
Poison Archers Musketeer Magic Archer
Poison Musketeer Magic Archer
Musketeer Poison Magic Archer
Musketeer Poison Magic Archer
Bomber Musketeer Poison Magic Archer
Magic Archer Musketeer Poison Mega Knight
Poison
Bomber
Bomber Archers Musketeer Poison Magic Archer Mega Knight
Bomber Poison Magic Archer Mega Knight
Musketeer Poison Magic Archer Mega Knight
Poison
Musketeer
Musketeer Poison
Poison Bomber Magic Archer Mega Knight
Poison Musketeer Magic Archer
Musketeer Poison Magic Archer Mega Knight
Poison Musketeer Magic Archer
Poison Archers Musketeer Magic Archer
Musketeer Guards Poison
Poison Bomber Musketeer Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Magic Archer
Archers Musketeer Guards Magic Archer
Poison Archers Musketeer Magic Archer
Poison Musketeer Magic Archer Mega Knight
Bomber Musketeer Poison Magic Archer
Poison
Musketeer Mega Knight
Musketeer Guards Poison Magic Archer
Musketeer Poison Magic Archer
Poison Musketeer Magic Archer Mega Knight
Mega Knight
Poison

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