My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Zappies Dark Prince P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Dark Prince
Giant Snowball
Battle Ram Zappies Goblin Barrel
Zap
Battle Ram Zappies Goblin Barrel Dark Prince
Barbarian Barrel
Knight Battle Ram Zappies Goblin Barrel Dark Prince Magic Archer
The Log
Battle Ram Zappies Goblin Barrel Dark Prince
Earthquake
Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Knight Battle Ram Zappies Goblin Barrel Dark Prince P.E.K.K.A Magic Archer
Fireball
Battle Ram Zappies Goblin Barrel Magic Archer
Poison
Zappies Magic Archer
Lightning
Knight Battle Ram Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Battle Ram Zappies Dark Prince Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Battle Ram Zappies

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Goblin Barrel Zappies Magic Archer
Battle Ram
Knight Magic Archer Zappies Goblin Barrel P.E.K.K.A Golden Knight
Zappies
Knight Battle Ram Goblin Barrel Dark Prince P.E.K.K.A
Goblin Barrel
Knight Dark Prince Battle Ram Zappies P.E.K.K.A Golden Knight
Dark Prince
Goblin Barrel Zappies Magic Archer
P.E.K.K.A
Magic Archer Battle Ram Zappies Goblin Barrel
Magic Archer
Battle Ram P.E.K.K.A Knight Dark Prince Golden Knight
Golden Knight
Battle Ram Goblin Barrel Magic Archer

Defense Synergies 1 4

Knight
Magic Archer Zappies
Battle Ram
Zappies
Knight P.E.K.K.A Golden Knight
Goblin Barrel
Dark Prince
Magic Archer
P.E.K.K.A
Zappies
Magic Archer
Knight Dark Prince
Golden Knight
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Magic Archer Golden Knight
P.E.K.K.A Knight Zappies Dark Prince
P.E.K.K.A Knight Zappies Dark Prince
P.E.K.K.A Knight Zappies Dark Prince
Dark Prince P.E.K.K.A
Zappies Dark Prince Magic Archer
Zappies Magic Archer
P.E.K.K.A Magic Archer Golden Knight
Zappies P.E.K.K.A
Knight Zappies Dark Prince
Knight Zappies Dark Prince Magic Archer
Zappies Magic Archer
P.E.K.K.A Knight Zappies Dark Prince
Zappies Dark Prince P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Knight Zappies
Zappies P.E.K.K.A
Knight Zappies Dark Prince P.E.K.K.A
Knight Zappies Dark Prince Magic Archer Golden Knight
Knight Zappies Dark Prince Magic Archer
P.E.K.K.A Zappies
Dark Prince Knight Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Dark Prince P.E.K.K.A
Knight Magic Archer
Zappies P.E.K.K.A Knight Dark Prince Golden Knight
Dark Prince P.E.K.K.A Knight Zappies
P.E.K.K.A Knight Zappies Dark Prince
Zappies Magic Archer
Dark Prince P.E.K.K.A Knight Zappies
P.E.K.K.A Knight Zappies Dark Prince
P.E.K.K.A Knight Zappies Dark Prince Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Knight Zappies Dark Prince Golden Knight
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Knight Zappies Golden Knight
Zappies Magic Archer
Zappies Knight Dark Prince P.E.K.K.A Magic Archer Golden Knight
Zappies Dark Prince P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Golden Knight
Magic Archer Golden Knight
Magic Archer
Knight Dark Prince
Dark Prince Magic Archer
Magic Archer
Magic Archer
Magic Archer
Golden Knight
Knight Dark Prince Magic Archer Golden Knight
Magic Archer
Knight Magic Archer Golden Knight
Magic Archer
Magic Archer
Magic Archer Golden Knight
Magic Archer
Dark Prince Magic Archer
Magic Archer Golden Knight
Magic Archer
Dark Prince Magic Archer
Magic Archer Golden Knight
Magic Archer Golden Knight
Magic Archer Golden Knight
Magic Archer
Zappies
Magic Archer
Zappies Magic Archer
P.E.K.K.A
Magic Archer
Zappies Dark Prince Magic Archer
Zappies Magic Archer
Knight Dark Prince Magic Archer
Magic Archer
Dark Prince P.E.K.K.A
Zappies Magic Archer Golden Knight
Zappies Magic Archer
Dark Prince Magic Archer Golden Knight

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