My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Miner
Giant Snowball
Fire Spirit Spear Goblins Wall Breakers Miner
Zap
Fire Spirit Spear Goblins Wall Breakers
Barbarian Barrel
Fire Spirit Spear Goblins Knight Bomb Tower Wall Breakers Magic Archer
The Log
Fire Spirit Spear Goblins Wall Breakers
Earthquake
Spear Goblins Bomb Tower
Arrows
Fire Spirit Spear Goblins Wall Breakers
Royal Delivery
Fire Spirit Spear Goblins Knight Wall Breakers Miner Magic Archer
Fireball
Bomb Tower Wall Breakers Magic Archer
Poison
Spear Goblins Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Wall Breakers Knight Tornado Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Wall Breakers Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Wall Breakers
Spear Goblins
Knight Miner Wall Breakers
Knight
Spear Goblins Wall Breakers Fire Spirit Miner Magic Archer
Bomb Tower
Wall Breakers
Knight Miner Fire Spirit Spear Goblins
Tornado
Magic Archer
Miner
Fire Spirit Spear Goblins Wall Breakers Knight Magic Archer
Magic Archer
Tornado Knight Miner

Defense Synergies 6 5

Fire Spirit
Knight Spear Goblins Tornado
Spear Goblins
Knight Fire Spirit Bomb Tower
Knight
Fire Spirit Spear Goblins Bomb Tower Magic Archer Tornado
Bomb Tower
Knight Tornado Spear Goblins Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer Fire Spirit Knight
Miner
Magic Archer
Knight Tornado Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Magic Archer
Bomb Tower Knight
Bomb Tower Tornado Fire Spirit Knight
Bomb Tower Knight
Bomb Tower Tornado
Tornado Fire Spirit Spear Goblins Bomb Tower Magic Archer
Tornado Fire Spirit Spear Goblins Bomb Tower Magic Archer
Bomb Tower Magic Archer
Bomb Tower Tornado
Knight Tornado Fire Spirit Spear Goblins Miner
Spear Goblins Knight Bomb Tower Tornado Magic Archer
Spear Goblins Tornado Magic Archer
Bomb Tower Fire Spirit Knight
Fire Spirit Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Knight Tornado
Fire Spirit Bomb Tower Spear Goblins Knight Tornado Magic Archer
Bomb Tower Tornado Fire Spirit Spear Goblins Knight Magic Archer
Bomb Tower Tornado
Fire Spirit Spear Goblins Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Bomb Tower Miner Magic Archer
Spear Goblins Knight Bomb Tower
Knight Tornado
Knight
Fire Spirit Bomb Tower Tornado Magic Archer
Spear Goblins Knight Bomb Tower
Knight Bomb Tower
Spear Goblins Knight Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Tornado
Knight Bomb Tower
Bomb Tower Magic Archer
Spear Goblins Knight Bomb Tower Tornado Magic Archer
Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Tornado Miner Magic Archer
Miner Magic Archer
Knight
Fire Spirit Magic Archer
Fire Spirit Spear Goblins Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Miner Tornado
Fire Spirit Tornado
Miner Knight Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Knight Miner Magic Archer
Magic Archer
Magic Archer
Spear Goblins Magic Archer
Magic Archer
Tornado
Fire Spirit Magic Archer
Fire Spirit Tornado Miner Magic Archer
Magic Archer
Tornado
Tornado
Tornado Fire Spirit Magic Archer
Miner Tornado Magic Archer
Tornado Miner Magic Archer
Miner Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Fire Spirit Spear Goblins Magic Archer
Fire Spirit Tornado Magic Archer
Miner Knight Magic Archer
Magic Archer
Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Miner Magic Archer

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