My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Fisherman Inferno Dragon Night Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Inferno Dragon Night Witch
Giant Snowball
Fisherman Inferno Dragon Night Witch
Zap
Firecracker Fisherman Inferno Dragon Night Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Night Witch
The Log
Firecracker Elixir Golem Fisherman
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Elixir Golem Fisherman Inferno Dragon Night Witch Boss Bandit
Fireball
Firecracker Elixir Golem Fisherman Inferno Dragon Night Witch Boss Bandit
Poison
Firecracker Elixir Golem Fisherman Night Witch Boss Bandit
Lightning
Knight Fisherman Inferno Dragon Night Witch Boss Bandit
Rocket
Inferno Dragon Night Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Inferno Dragon Night Witch Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Elixir Golem Fisherman Inferno Dragon Night Witch Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Night Witch
Knight
Firecracker Arrows Night Witch
Firecracker
Knight Elixir Golem Fisherman Inferno Dragon
Elixir Golem
Firecracker Night Witch Arrows Inferno Dragon
Fisherman
Firecracker
Inferno Dragon
Firecracker Elixir Golem
Night Witch
Elixir Golem Arrows Knight
Boss Bandit

Defense Synergies 1 5

Arrows
Knight
Knight
Firecracker Arrows Fisherman Night Witch
Firecracker
Knight Fisherman Night Witch
Elixir Golem
Fisherman
Knight Firecracker
Inferno Dragon
Night Witch
Knight Firecracker
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Inferno Dragon Knight Firecracker Fisherman Night Witch
Fisherman Knight Inferno Dragon Night Witch
Inferno Dragon Night Witch Knight Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Night Witch
Inferno Dragon Arrows Firecracker Night Witch
Arrows
Inferno Dragon Fisherman Night Witch
Knight Firecracker Fisherman Night Witch
Arrows Knight Firecracker Fisherman Night Witch
Arrows Inferno Dragon Firecracker Night Witch
Night Witch Knight
Arrows Firecracker Night Witch
Inferno Dragon Knight
Fisherman Inferno Dragon
Arrows Knight Firecracker Fisherman Night Witch
Arrows Knight Firecracker Fisherman Night Witch
Arrows Knight Firecracker Fisherman Inferno Dragon
Fisherman Inferno Dragon
Arrows Knight Firecracker Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Arrows Knight Firecracker Fisherman Inferno Dragon
Knight Fisherman
Knight Fisherman Night Witch
Knight Fisherman Inferno Dragon Night Witch
Arrows Firecracker
Knight Night Witch
Knight Fisherman Inferno Dragon
Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows
Knight Night Witch
Firecracker
Knight Firecracker Fisherman Inferno Dragon Night Witch
Arrows Firecracker Inferno Dragon
Arrows
Fisherman
Fisherman Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman Night Witch
Firecracker Arrows Knight Fisherman
Arrows Firecracker
Knight Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman Night Witch
Arrows Firecracker Fisherman
Arrows Firecracker
Night Witch
Arrows
Fisherman
Arrows
Arrows Firecracker
Fisherman Inferno Dragon
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Inferno Dragon
Firecracker
Fisherman

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