My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince Miner
Giant Snowball
Goblin Barrel Guards Miner
Zap
Goblin Barrel Guards Prince
Barbarian Barrel
Ice Spirit Goblin Barrel Guards Electro Wizard
The Log
Ice Spirit Goblin Barrel Guards Prince
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Goblin Barrel Guards Prince Miner Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Guards Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Goblin Barrel Guards Miner Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Goblin Barrel Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Guards Prince Miner Mega Knight
Earthquake
Prince Mega Knight
Goblin Barrel
Ice Spirit Prince Guards Miner Mega Knight
Guards
Miner Ice Spirit Goblin Barrel
Prince
Goblin Barrel Mega Knight Ice Spirit Earthquake Miner Electro Wizard
Miner
Guards Ice Spirit Goblin Barrel Prince Electro Wizard Mega Knight
Electro Wizard
Prince Miner Mega Knight
Mega Knight
Prince Ice Spirit Earthquake Goblin Barrel Miner Electro Wizard

Defense Synergies 0 12

Ice Spirit
Earthquake Guards Prince Miner Electro Wizard Mega Knight
Earthquake
Ice Spirit Mega Knight
Goblin Barrel
Guards
Ice Spirit Prince Electro Wizard
Prince
Ice Spirit Guards Electro Wizard
Miner
Ice Spirit Mega Knight
Electro Wizard
Ice Spirit Guards Prince Mega Knight
Mega Knight
Ice Spirit Earthquake Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard
Ice Spirit Prince Electro Wizard Mega Knight
Prince Mega Knight Electro Wizard
Prince Guards Electro Wizard Mega Knight
Earthquake Prince Mega Knight
Earthquake Guards Electro Wizard Mega Knight
Electro Wizard Ice Spirit
Earthquake Electro Wizard Mega Knight
Prince
Guards Ice Spirit Prince Miner Electro Wizard Mega Knight
Guards Electro Wizard Earthquake Mega Knight
Electro Wizard
Prince Mega Knight Ice Spirit Earthquake Guards Electro Wizard
Mega Knight Ice Spirit Earthquake Guards Prince Electro Wizard
Prince Electro Wizard Mega Knight
Ice Spirit Prince Electro Wizard Mega Knight
Mega Knight Prince Electro Wizard
Ice Spirit Mega Knight Guards Prince Electro Wizard
Earthquake Ice Spirit Guards Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Earthquake Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince Electro Wizard
Electro Wizard Prince Miner Mega Knight
Guards Mega Knight Ice Spirit Prince Electro Wizard
Guards Prince Mega Knight Electro Wizard
Guards Prince Mega Knight
Ice Spirit Electro Wizard
Guards Prince Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Ice Spirit Prince
Guards
Mega Knight Guards Prince
Mega Knight Guards Prince Electro Wizard
Prince Mega Knight Guards
Mega Knight
Guards Electro Wizard Ice Spirit Prince
Mega Knight Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Miner Electro Wizard
Earthquake Miner
Earthquake Guards Prince
Earthquake Mega Knight
Ice Spirit
Earthquake
Earthquake Ice Spirit
Miner
Guards Prince Electro Wizard
Miner Earthquake Prince Electro Wizard
Earthquake Miner
Earthquake
Earthquake Prince
Earthquake
Earthquake Mega Knight
Earthquake
Earthquake Prince Electro Wizard Mega Knight
Earthquake Miner Mega Knight
Earthquake Prince Mega Knight
Prince
Earthquake
Earthquake Ice Spirit Mega Knight
Miner Earthquake Electro Wizard
Prince Miner Mega Knight
Miner
Electro Wizard
Electro Wizard Ice Spirit Guards
Earthquake Miner Mega Knight
Ice Spirit Electro Wizard
Prince Mega Knight
Earthquake
Earthquake Electro Wizard Ice Spirit Guards Prince
Electro Wizard
Miner Prince Electro Wizard Mega Knight
Earthquake
Prince Mega Knight
Ice Spirit Guards Electro Wizard
Electro Wizard
Prince Miner Electro Wizard Mega Knight

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