My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Balloon Bowler Executioner Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Balloon Giant Skeleton
Giant Snowball
Furnace Balloon
Zap
Furnace Dark Prince Balloon
Barbarian Barrel
Elite Barbarians Furnace Dark Prince Executioner Giant Skeleton Magic Archer
The Log
Elite Barbarians Furnace Dark Prince Giant Skeleton
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Dark Prince Balloon Bowler Executioner Giant Skeleton Magic Archer
Fireball
Elite Barbarians Furnace Balloon Bowler Executioner Magic Archer
Poison
Furnace Balloon Executioner Magic Archer
Lightning
Elite Barbarians Furnace Dark Prince Balloon Bowler Executioner Magic Archer
Rocket
Elite Barbarians Furnace Balloon Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Bowler Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Dark Prince Magic Archer Balloon Bowler Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Dark Prince Magic Archer Balloon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace
Furnace
Elite Barbarians Dark Prince Balloon Bowler Giant Skeleton
Dark Prince
Furnace Balloon Executioner Magic Archer
Balloon
Furnace Dark Prince Executioner Giant Skeleton Magic Archer
Bowler
Furnace Executioner Magic Archer
Executioner
Dark Prince Balloon Bowler
Giant Skeleton
Furnace Balloon Magic Archer
Magic Archer
Dark Prince Balloon Bowler Giant Skeleton

Defense Synergies 1 8

Elite Barbarians
Dark Prince
Furnace
Dark Prince Bowler Magic Archer
Dark Prince
Elite Barbarians Furnace Bowler Executioner Magic Archer
Balloon
Bowler
Furnace Dark Prince
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Executioner Magic Archer
Magic Archer
Furnace Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner Magic Archer
Elite Barbarians Furnace Dark Prince Executioner
Furnace Bowler Elite Barbarians Dark Prince Executioner Giant Skeleton
Elite Barbarians Furnace Dark Prince Bowler
Elite Barbarians Dark Prince Bowler Giant Skeleton
Bowler Furnace Dark Prince Executioner Magic Archer
Furnace Executioner Magic Archer
Bowler Giant Skeleton Magic Archer
Elite Barbarians Furnace
Elite Barbarians Dark Prince Bowler Giant Skeleton
Executioner Furnace Dark Prince Bowler Giant Skeleton Magic Archer
Executioner Furnace Magic Archer
Furnace Bowler Elite Barbarians Dark Prince Giant Skeleton
Bowler Executioner Furnace Dark Prince Magic Archer
Elite Barbarians Furnace
Elite Barbarians Furnace Bowler
Elite Barbarians Furnace Dark Prince Bowler Executioner
Elite Barbarians Furnace Dark Prince Bowler Executioner Magic Archer
Furnace Executioner Dark Prince Bowler Giant Skeleton Magic Archer
Elite Barbarians
Dark Prince Bowler Elite Barbarians Furnace Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Dark Prince Bowler Giant Skeleton
Elite Barbarians Bowler Executioner Magic Archer
Giant Skeleton Elite Barbarians Furnace Dark Prince Bowler
Dark Prince Bowler Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Dark Prince Bowler Executioner
Furnace Executioner Magic Archer
Dark Prince Elite Barbarians Furnace Bowler Giant Skeleton
Giant Skeleton Elite Barbarians Dark Prince
Giant Skeleton Elite Barbarians Dark Prince Magic Archer
Elite Barbarians Dark Prince Bowler Giant Skeleton
Elite Barbarians Dark Prince Bowler Giant Skeleton
Elite Barbarians Dark Prince Bowler Giant Skeleton Executioner
Furnace Bowler Executioner Magic Archer
Elite Barbarians Furnace Dark Prince Bowler Executioner Giant Skeleton Magic Archer
Bowler Executioner Elite Barbarians Dark Prince Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Bowler Executioner Magic Archer
Giant Skeleton Magic Archer
Dark Prince Giant Skeleton
Executioner Furnace Dark Prince Bowler Magic Archer
Executioner Furnace Magic Archer
Furnace Bowler Executioner Magic Archer
Bowler Executioner Magic Archer
Elite Barbarians Bowler
Dark Prince Bowler Magic Archer
Executioner Magic Archer
Elite Barbarians Bowler Executioner Magic Archer
Magic Archer
Elite Barbarians Furnace Magic Archer
Furnace Bowler Executioner Magic Archer
Magic Archer Furnace Bowler Executioner
Dark Prince Bowler Executioner Magic Archer
Bowler Magic Archer
Bowler Giant Skeleton Magic Archer
Bowler
Furnace Dark Prince Bowler Executioner Magic Archer
Bowler Executioner Magic Archer
Bowler Magic Archer
Magic Archer
Elite Barbarians Furnace Executioner Magic Archer
Elite Barbarians Bowler
Magic Archer
Magic Archer
Giant Skeleton
Bowler Magic Archer
Dark Prince Magic Archer
Executioner Magic Archer
Dark Prince Bowler Executioner Magic Archer
Bowler Executioner Magic Archer
Giant Skeleton
Elite Barbarians Dark Prince Executioner
Elite Barbarians Bowler Giant Skeleton Magic Archer
Executioner Magic Archer
Dark Prince Bowler Executioner Giant Skeleton Magic Archer

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