My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Void Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch Executioner Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Fisherman
Giant Snowball
Minion Horde Furnace Witch Fisherman
Zap
Minion Horde Furnace Witch Fisherman
Barbarian Barrel
Furnace Witch Executioner
The Log
Furnace Witch Fisherman
Earthquake
Furnace Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Witch Executioner Fisherman
Fireball
Minion Horde Furnace Witch Executioner Fisherman
Poison
Minion Horde Furnace Witch Executioner Fisherman
Lightning
Furnace Witch Executioner Fisherman Monk
Rocket
Minion Horde Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Furnace Minion Horde Giant Witch Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fisherman Furnace Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Minion Horde
Giant
Furnace
Giant
Giant
Arrows Minion Horde Furnace Witch Executioner Fisherman
Witch
Giant
Executioner
Giant
Fisherman
Giant
Monk

Defense Synergies 0 5

Arrows
Furnace Monk
Minion Horde
Furnace
Arrows Fisherman
Giant
Witch
Fisherman
Executioner
Fisherman
Furnace Witch Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner
Minion Horde Furnace Witch Executioner Fisherman Monk
Minion Horde Furnace Witch Fisherman Executioner
Minion Horde Witch Furnace Fisherman Monk
Arrows Monk
Arrows Furnace Executioner
Minion Horde Furnace Arrows Witch Executioner
Arrows Monk
Minion Horde Witch Furnace Fisherman
Minion Horde Fisherman
Minion Horde Witch Executioner Arrows Furnace Fisherman
Arrows Minion Horde Executioner Furnace Witch
Minion Horde Furnace Witch
Executioner Arrows Minion Horde Furnace Witch
Minion Horde Furnace
Minion Horde Monk Furnace Fisherman
Minion Horde Arrows Furnace Witch Executioner Fisherman
Arrows Minion Horde Furnace Witch Executioner Fisherman
Arrows Furnace Witch Executioner Fisherman
Fisherman
Arrows Minion Horde Furnace Witch Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Fisherman
Arrows Executioner Fisherman Monk
Minion Horde Furnace Witch Fisherman
Minion Horde Fisherman Monk
Minion Horde Witch Executioner Fisherman
Arrows Furnace Executioner Minion Horde Witch Monk
Minion Horde Furnace Witch
Minion Horde Fisherman
Minion Horde Witch Monk
Witch Minion Horde
Minion Horde Witch
Monk Arrows
Minion Horde Witch Executioner
Minion Horde Furnace Witch Executioner
Witch Minion Horde Furnace Executioner Fisherman Monk
Arrows Executioner Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Monk
Arrows Monk Executioner Fisherman
Arrows Minion Horde
Arrows
Executioner Arrows Minion Horde Furnace
Arrows Executioner Minion Horde Furnace Witch Monk
Arrows Minion Horde Furnace Witch Executioner
Arrows Executioner
Arrows Monk Fisherman
Minion Horde Fisherman
Monk Arrows Minion Horde Fisherman
Monk Arrows Executioner
Executioner Fisherman
Arrows Minion Horde Fisherman Monk
Arrows Furnace Fisherman
Arrows Minion Horde Furnace Witch Executioner
Arrows Minion Horde Furnace Executioner
Monk Arrows
Minion Horde Fisherman
Arrows Executioner Fisherman Monk
Arrows Witch Monk
Minion Horde Monk
Arrows
Fisherman Monk
Arrows Minion Horde Monk
Arrows Furnace Witch Executioner
Minion Horde Witch Fisherman
Arrows Witch Executioner Fisherman Monk
Arrows Witch Fisherman Monk
Arrows Fisherman
Arrows Minion Horde Furnace Witch Executioner
Minion Horde Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Monk
Minion Horde
Arrows Monk
Minion Horde Witch
Arrows Witch Executioner Monk
Arrows
Minion Horde Executioner
Arrows Executioner
Monk Arrows
Minion Horde Executioner
Minion Horde Witch
Witch Executioner
Witch Executioner Monk

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