My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Drill Fisherman Phoenix
Giant Snowball
Minions Flying Machine Hog Rider Goblin Drill Fisherman
Zap
Minions Flying Machine Goblin Drill Fisherman
Barbarian Barrel
Wizard Goblin Drill
The Log
Hog Rider Goblin Drill Fisherman
Earthquake
Hog Rider Goblin Drill
Arrows
Minions Flying Machine Goblin Drill
Royal Delivery
Minions Flying Machine Hog Rider Wizard Goblin Drill Fisherman
Fireball
Minions Flying Machine Hog Rider Wizard Goblin Drill Fisherman
Poison
Minions Flying Machine Wizard Goblin Drill Fisherman Phoenix
Lightning
Wizard Fisherman Phoenix
Rocket
Hog Rider Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fisherman Flying Machine Hog Rider Goblin Drill Phoenix Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Fisherman Flying Machine Hog Rider

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Goblin Drill Fisherman
Flying Machine
Hog Rider Goblin Drill
Hog Rider
Minions Flying Machine Wizard Rocket
Wizard
Hog Rider
Rocket
Hog Rider
Goblin Drill
Minions Flying Machine
Fisherman
Minions
Phoenix

Defense Synergies 0 5

Minions
Flying Machine Goblin Drill Fisherman
Flying Machine
Minions Goblin Drill Fisherman
Hog Rider
Wizard
Rocket
Goblin Drill
Minions Flying Machine
Fisherman
Minions Flying Machine
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine Wizard
Minions Flying Machine Goblin Drill Fisherman Phoenix
Rocket Fisherman Minions Goblin Drill
Minions Goblin Drill Fisherman Phoenix
Rocket
Minions Flying Machine
Minions Rocket Flying Machine Wizard Phoenix
Rocket Flying Machine Phoenix
Minions Goblin Drill Fisherman Phoenix
Fisherman Phoenix
Minions Flying Machine Wizard Goblin Drill Fisherman
Minions Flying Machine Wizard Phoenix
Goblin Drill Minions Flying Machine Wizard Rocket
Wizard Rocket Minions Goblin Drill
Goblin Drill Phoenix
Rocket Goblin Drill Fisherman
Wizard Minions Goblin Drill Fisherman
Minions Flying Machine Wizard Goblin Drill Fisherman
Wizard Goblin Drill Minions Flying Machine Fisherman
Goblin Drill Fisherman Phoenix
Wizard Minions Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Flying Machine Wizard Rocket Fisherman Phoenix
Minions Rocket Fisherman
Rocket Fisherman Phoenix
Goblin Drill Fisherman Phoenix
Wizard Rocket Minions Flying Machine
Rocket Minions Flying Machine Phoenix
Fisherman Phoenix
Rocket Minions Flying Machine Phoenix
Goblin Drill Phoenix
Minions Flying Machine Phoenix
Rocket Phoenix
Rocket Wizard
Wizard Flying Machine
Phoenix Minions Flying Machine Rocket Goblin Drill Fisherman
Minions Flying Machine Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Goblin Drill
Flying Machine Fisherman
Rocket Flying Machine Goblin Drill
Flying Machine Rocket
Wizard Rocket
Wizard Minions Flying Machine Rocket
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard Fisherman
Rocket Minions Fisherman
Rocket Flying Machine Wizard Fisherman
Flying Machine Wizard Rocket
Flying Machine Rocket Fisherman
Minions Flying Machine Rocket Fisherman
Flying Machine Fisherman
Rocket Flying Machine Wizard Goblin Drill
Flying Machine Wizard Rocket
Rocket
Minions Rocket Fisherman
Rocket Flying Machine Wizard Fisherman
Rocket Flying Machine Wizard
Rocket Minions
Rocket Wizard
Rocket Fisherman
Rocket Flying Machine Goblin Drill
Wizard
Fisherman
Flying Machine Wizard Fisherman
Flying Machine Wizard Fisherman
Rocket Fisherman
Flying Machine Wizard
Rocket Minions Flying Machine Wizard
Wizard Rocket
Rocket
Rocket Wizard
Minions Flying Machine Rocket
Rocket Flying Machine Wizard
Flying Machine Wizard Rocket
Flying Machine Wizard
Rocket
Flying Machine
Minions Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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