My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Guards Miner
Giant Snowball
Battle Ram Flying Machine Royal Hogs Guards Miner
Zap
Battle Ram Flying Machine Royal Hogs Guards
Barbarian Barrel
Battle Ram Royal Hogs Guards
The Log
Battle Ram Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Flying Machine Royal Hogs Guards
Royal Delivery
Battle Ram Flying Machine Royal Hogs Guards Bowler Miner Mother Witch
Fireball
Battle Ram Flying Machine Royal Hogs Bowler Mother Witch
Poison
Flying Machine Royal Hogs Guards Mother Witch
Lightning
Battle Ram Bowler Mother Witch
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Bowler Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Battle Ram Flying Machine Mother Witch Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Battle Ram Bowler Miner Mother Witch
Battle Ram
Arrows Flying Machine Royal Hogs Mother Witch
Flying Machine
Battle Ram Royal Hogs Bowler
Royal Hogs
Arrows Mother Witch Battle Ram Flying Machine Guards Bowler
Guards
Miner Royal Hogs
Bowler
Arrows Flying Machine Royal Hogs Miner Mother Witch
Miner
Guards Arrows Bowler Mother Witch
Mother Witch
Royal Hogs Arrows Battle Ram Bowler Miner

Defense Synergies 0 6

Arrows
Bowler Mother Witch
Battle Ram
Flying Machine
Guards Bowler
Royal Hogs
Guards
Flying Machine Mother Witch
Bowler
Arrows Flying Machine Mother Witch
Miner
Mother Witch
Arrows Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine
Flying Machine
Bowler
Guards Bowler
Arrows Bowler
Arrows Bowler Flying Machine Guards Mother Witch
Arrows Flying Machine
Bowler Arrows Flying Machine
Guards Bowler Miner
Guards Mother Witch Arrows Flying Machine Bowler
Arrows Flying Machine
Bowler Flying Machine Guards
Bowler Arrows Guards
Bowler
Arrows Bowler
Arrows Flying Machine Guards Bowler
Arrows Flying Machine Guards Bowler Mother Witch
Bowler Arrows Flying Machine Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Arrows Flying Machine Bowler Miner
Guards Bowler
Guards Bowler
Guards Bowler
Arrows Mother Witch Flying Machine
Guards Flying Machine Bowler
Flying Machine
Guards
Flying Machine Guards Bowler
Arrows Guards Bowler
Bowler Guards
Flying Machine Bowler
Guards Flying Machine Bowler
Arrows Bowler Flying Machine Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine Bowler Miner
Arrows Flying Machine Miner
Arrows Flying Machine Guards
Arrows Bowler
Arrows Mother Witch Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows Miner Flying Machine
Guards Bowler
Miner Arrows Flying Machine Bowler
Arrows Flying Machine
Flying Machine Bowler Miner
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler Miner Mother Witch
Bowler
Arrows
Bowler
Arrows Flying Machine
Arrows Mother Witch Bowler
Arrows Miner Flying Machine Bowler
Arrows Flying Machine Bowler Miner
Miner Arrows
Arrows Flying Machine Mother Witch
Flying Machine Guards
Bowler
Arrows Miner
Arrows
Arrows Bowler
Flying Machine Guards
Arrows Flying Machine
Arrows
Miner Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Flying Machine
Flying Machine Guards Bowler
Flying Machine
Flying Machine Bowler Miner

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