My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Goblin Barrel Bandit
Giant Snowball
Battle Ram Goblin Barrel
Zap
Firecracker Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Goblin Barrel Royal Ghost Bandit Magic Archer
The Log
Firecracker Elite Barbarians Battle Ram Goblin Barrel Bandit
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Battle Ram Goblin Barrel P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Firecracker Elite Barbarians Battle Ram Goblin Barrel Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Elite Barbarians Battle Ram Bandit Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Royal Ghost Bandit Battle Ram Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Royal Ghost Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Ram Goblin Barrel P.E.K.K.A Bandit
Elite Barbarians
Firecracker Battle Ram Royal Ghost Bandit
Battle Ram
Bandit Magic Archer Firecracker Elite Barbarians Goblin Barrel P.E.K.K.A Royal Ghost
Goblin Barrel
Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Magic Archer Firecracker Battle Ram Goblin Barrel
Royal Ghost
Elite Barbarians Battle Ram Goblin Barrel Bandit Magic Archer
Bandit
Battle Ram Firecracker Elite Barbarians Goblin Barrel Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 3

Firecracker
P.E.K.K.A Bandit
Elite Barbarians
Battle Ram
Goblin Barrel
P.E.K.K.A
Firecracker
Royal Ghost
Bandit
Firecracker Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Elite Barbarians P.E.K.K.A Firecracker Bandit
P.E.K.K.A Elite Barbarians Bandit
Elite Barbarians P.E.K.K.A Firecracker Bandit
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Royal Ghost Bandit Magic Archer
Firecracker Magic Archer
P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit Magic Archer
Firecracker Magic Archer
P.E.K.K.A Elite Barbarians Bandit
Firecracker P.E.K.K.A Royal Ghost Magic Archer
Elite Barbarians P.E.K.K.A Bandit
Elite Barbarians P.E.K.K.A Bandit
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Royal Ghost Bandit Magic Archer
Firecracker Royal Ghost Bandit Magic Archer
P.E.K.K.A Elite Barbarians
Royal Ghost Firecracker Elite Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Royal Ghost Bandit
Bandit Firecracker Elite Barbarians Royal Ghost Magic Archer
P.E.K.K.A Bandit Elite Barbarians
P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Bandit
Firecracker Magic Archer
P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Bandit
Firecracker Magic Archer
Elite Barbarians Firecracker P.E.K.K.A Magic Archer
Firecracker Elite Barbarians P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Elite Barbarians
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Elite Barbarians Firecracker Magic Archer
Firecracker
Elite Barbarians
Bandit Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Bandit Magic Archer

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