My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Ice Spirit Knight Firecracker Clone Giant Skeleton
The Log
Ice Spirit Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Clone
Royal Delivery
Ice Spirit Knight Firecracker Battle Healer Clone Giant Skeleton
Fireball
Firecracker Battle Healer Clone
Poison
Firecracker Battle Healer Clone
Lightning
Knight Battle Healer Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Battle Healer Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Clone Battle Healer Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Battle Healer Giant Skeleton
Arrows
Knight Battle Healer Giant Skeleton
Knight
Ice Spirit Firecracker Arrows
Firecracker
Knight Ice Spirit Battle Healer Giant Skeleton Monk
Battle Healer
Ice Spirit Arrows Firecracker Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Ice Spirit Arrows Firecracker Battle Healer
Monk
Firecracker

Defense Synergies 1 11

Ice Spirit
Knight Firecracker Battle Healer Giant Skeleton
Arrows
Knight Battle Healer Giant Skeleton Monk
Knight
Firecracker Ice Spirit Arrows
Firecracker
Knight Ice Spirit Battle Healer Giant Skeleton
Battle Healer
Ice Spirit Arrows Firecracker Giant Skeleton
Clone
Giant Skeleton
Ice Spirit Arrows Firecracker Battle Healer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Ice Spirit Knight Firecracker Battle Healer Monk
Knight Giant Skeleton
Knight Firecracker Monk
Arrows Firecracker Battle Healer Giant Skeleton Monk
Arrows Firecracker
Ice Spirit Arrows Firecracker
Arrows Battle Healer Giant Skeleton Monk
Knight Ice Spirit Firecracker Battle Healer Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Ice Spirit Knight Battle Healer Giant Skeleton
Ice Spirit Arrows Firecracker
Knight
Monk Ice Spirit
Arrows Knight Firecracker
Ice Spirit Arrows Knight Firecracker Battle Healer
Arrows Ice Spirit Knight Firecracker Battle Healer Giant Skeleton
Arrows Knight Firecracker Battle Healer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Giant Skeleton
Arrows Knight Firecracker Battle Healer Monk
Giant Skeleton Ice Spirit Knight Battle Healer
Giant Skeleton Knight Battle Healer Monk
Giant Skeleton Knight Battle Healer
Arrows Firecracker Ice Spirit Monk
Knight Battle Healer Giant Skeleton
Giant Skeleton Knight Battle Healer
Giant Skeleton Ice Spirit Knight Firecracker Monk
Knight Giant Skeleton
Monk Arrows Giant Skeleton
Giant Skeleton Knight
Firecracker
Ice Spirit Knight Firecracker Battle Healer Giant Skeleton Monk
Arrows Firecracker Battle Healer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton Monk
Arrows Firecracker Monk
Arrows Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ice Spirit Monk
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Monk Firecracker
Firecracker Monk Arrows Knight
Monk Arrows Firecracker
Knight Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Arrows Firecracker Monk
Arrows Firecracker Monk
Giant Skeleton Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Ice Spirit
Arrows Firecracker Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Monk
Giant Skeleton
Arrows Firecracker Monk
Ice Spirit
Arrows Firecracker Monk
Arrows
Knight Firecracker
Arrows Firecracker
Monk Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Monk

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