My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Guards Sparky
Giant Snowball
Fire Spirit Goblin Barrel Guards
Zap
Fire Spirit Firecracker Goblin Barrel Guards Sparky
Barbarian Barrel
Fire Spirit Firecracker Heal Spirit Goblin Barrel Guards Ice Wizard Sparky
The Log
Fire Spirit Firecracker Heal Spirit Goblin Barrel Guards Sparky
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Fire Spirit Firecracker Heal Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Firecracker Heal Spirit Goblin Barrel Guards Ice Wizard Sparky
Fireball
Firecracker Goblin Barrel Ice Wizard Sparky
Poison
Firecracker Guards Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Guards Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Firecracker Goblin Barrel Guards Ice Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Firecracker Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel Sparky
Firecracker
Giant Goblin Barrel Sparky
Heal Spirit
Giant Guards Sparky
Giant
Goblin Barrel Sparky Fire Spirit Firecracker Heal Spirit Guards Ice Wizard
Goblin Barrel
Giant Fire Spirit Firecracker Guards Ice Wizard Sparky
Guards
Heal Spirit Giant Goblin Barrel
Ice Wizard
Giant Goblin Barrel
Sparky
Giant Fire Spirit Firecracker Heal Spirit Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Firecracker Sparky
Firecracker
Fire Spirit Guards Ice Wizard
Heal Spirit
Giant
Goblin Barrel
Guards
Firecracker Ice Wizard Sparky
Ice Wizard
Firecracker Guards
Sparky
Fire Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Firecracker Ice Wizard
Sparky Fire Spirit Ice Wizard
Sparky Firecracker Guards Ice Wizard
Firecracker Sparky
Fire Spirit Firecracker Guards Ice Wizard
Fire Spirit Firecracker Ice Wizard
Sparky
Sparky Ice Wizard
Guards Fire Spirit Firecracker Ice Wizard Sparky
Guards Ice Wizard Firecracker
Firecracker Ice Wizard
Sparky Fire Spirit Guards Ice Wizard
Fire Spirit Sparky Firecracker Guards
Sparky
Sparky
Sparky Firecracker
Fire Spirit Firecracker Guards Ice Wizard
Fire Spirit Firecracker Guards Ice Wizard
Sparky
Fire Spirit Firecracker Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Sparky
Firecracker
Guards Sparky
Guards Sparky
Guards Sparky
Fire Spirit Firecracker Ice Wizard
Guards Sparky Ice Wizard
Sparky
Firecracker Sparky
Guards Sparky
Guards Sparky
Guards
Guards Sparky
Firecracker Sparky
Guards Sparky Firecracker
Firecracker Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Sparky
Firecracker Ice Wizard
Sparky
Firecracker Guards Sparky
Fire Spirit Firecracker Sparky
Firecracker Fire Spirit Ice Wizard
Fire Spirit Firecracker Sparky
Fire Spirit Firecracker Ice Wizard
Firecracker
Fire Spirit Guards Sparky
Firecracker Sparky
Fire Spirit Firecracker
Fire Spirit Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Fire Spirit Firecracker Sparky
Fire Spirit Firecracker
Sparky
Sparky
Firecracker Fire Spirit Ice Wizard Sparky
Firecracker Ice Wizard Sparky
Sparky
Firecracker Sparky
Fire Spirit Firecracker Ice Wizard Sparky
Firecracker Guards
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Fire Spirit Guards
Fire Spirit Firecracker Ice Wizard
Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Guards Sparky
Firecracker
Firecracker Sparky

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