My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Archers Cannon Goblin Barrel Skeleton Army Baby Dragon
Zap
Archers Cannon Firecracker Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Archers Cannon Firecracker Goblin Barrel Skeleton Army Dark Prince
The Log
Archers Cannon Firecracker Goblin Barrel Skeleton Army Dark Prince
Earthquake
Archers Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Archers Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Archers Firecracker Goblin Barrel Skeleton Army Baby Dragon Dark Prince
Fireball
Archers Cannon Firecracker Goblin Barrel Skeleton Army Baby Dragon
Poison
Archers Cannon Firecracker Skeleton Army
Lightning
Cannon Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Firecracker Goblin Barrel Skeleton Army Fireball Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Firecracker Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Dark Prince
Cannon
Firecracker
Goblin Barrel Baby Dragon Dark Prince
Fireball
Baby Dragon Dark Prince
Goblin Barrel
Dark Prince Firecracker Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Archers Firecracker Fireball Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Archers Firecracker Fireball Baby Dragon

Defense Synergies 0 15

Archers
Cannon Firecracker Skeleton Army Baby Dragon Dark Prince
Cannon
Archers Firecracker Fireball Skeleton Army Baby Dragon Dark Prince
Firecracker
Archers Cannon Skeleton Army Baby Dragon Dark Prince
Fireball
Cannon Dark Prince
Goblin Barrel
Skeleton Army
Archers Cannon Firecracker
Baby Dragon
Archers Cannon Firecracker Dark Prince
Dark Prince
Archers Cannon Firecracker Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Baby Dragon
Skeleton Army Cannon Firecracker Dark Prince
Cannon Skeleton Army Archers Dark Prince
Cannon Skeleton Army Firecracker Dark Prince
Firecracker Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Archers Cannon Firecracker Baby Dragon Dark Prince
Archers Cannon Firecracker Fireball Baby Dragon
Cannon Fireball Baby Dragon
Cannon Skeleton Army
Skeleton Army Archers Cannon Firecracker Dark Prince
Archers Skeleton Army Cannon Firecracker Fireball Baby Dragon Dark Prince
Archers Firecracker Fireball Baby Dragon
Cannon Skeleton Army Fireball Dark Prince
Fireball Skeleton Army Cannon Firecracker Baby Dragon Dark Prince
Skeleton Army Cannon
Skeleton Army Cannon Fireball
Cannon Firecracker Fireball Skeleton Army Dark Prince
Cannon Fireball Archers Firecracker Skeleton Army Baby Dragon Dark Prince
Baby Dragon Archers Cannon Firecracker Fireball Dark Prince
Cannon
Skeleton Army Dark Prince Archers Cannon Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Dark Prince
Fireball Archers Firecracker Baby Dragon
Skeleton Army Dark Prince
Skeleton Army Dark Prince Fireball
Cannon Skeleton Army Dark Prince
Firecracker Fireball Archers Baby Dragon
Skeleton Army Dark Prince Archers Fireball
Skeleton Army Dark Prince
Firecracker Fireball Skeleton Army Baby Dragon Dark Prince
Cannon Skeleton Army
Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Cannon Fireball
Archers Cannon Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army Archers Firecracker Fireball Baby Dragon Dark Prince
Archers Cannon Firecracker Fireball Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Dark Prince
Fireball Firecracker Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Archers Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Archers Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Archers Firecracker Fireball Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Archers Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Archers Fireball Skeleton Army Dark Prince
Fireball Archers Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball
Firecracker Dark Prince
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Dark Prince

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