My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Ram Rider
Fireball
Bomber Firecracker Ram Rider
Poison
Bomber Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Arrows Firecracker Fireball Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Mega Knight
Arrows
Fireball Mirror Ram Rider Mega Knight
Firecracker
Mirror Ram Rider Mega Knight
Fireball
Arrows Mirror The Log Ram Rider Mega Knight
Mirror
Arrows Fireball The Log Firecracker Ram Rider
The Log
Mirror Fireball Ram Rider Mega Knight
Ram Rider
Bomber Arrows Firecracker Fireball Mirror The Log Mega Knight
Mega Knight
Bomber Arrows Firecracker Fireball The Log Ram Rider

Defense Synergies 5 10

Bomber
The Log
Arrows
Mirror Mega Knight Fireball
Firecracker
The Log Mirror Mega Knight
Fireball
Mirror The Log Arrows Ram Rider Mega Knight
Mirror
Arrows Fireball Firecracker The Log Mega Knight
The Log
Firecracker Fireball Bomber Mirror Ram Rider Mega Knight
Ram Rider
Fireball The Log
Mega Knight
Arrows Firecracker Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball The Log Ram Rider
Bomber Firecracker The Log Ram Rider Mega Knight
Ram Rider Mega Knight Bomber
Bomber Firecracker Ram Rider Mega Knight
Bomber Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball The Log Bomber Firecracker Mega Knight
Ram Rider Arrows Firecracker Fireball
Arrows Fireball The Log Ram Rider Mega Knight
Bomber Firecracker Mega Knight
Bomber Arrows Firecracker Fireball The Log Ram Rider Mega Knight
Arrows Firecracker Fireball Ram Rider
Mega Knight Bomber Fireball The Log Ram Rider
Bomber Fireball Mega Knight Arrows Firecracker The Log
Ram Rider Mega Knight
Fireball The Log Ram Rider Mega Knight
Mega Knight Bomber Arrows Firecracker Fireball
Arrows Fireball Mega Knight Bomber Firecracker The Log Ram Rider
Arrows The Log Bomber Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Bomber Mega Knight Arrows Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Bomber Arrows Firecracker The Log Mega Knight
Mega Knight The Log Ram Rider
Mega Knight Fireball The Log Ram Rider
Ram Rider Mega Knight
Arrows Firecracker Fireball Ram Rider
Fireball Ram Rider
Mega Knight
Mega Knight Firecracker Fireball The Log
Mega Knight
Mega Knight Arrows Fireball The Log
Mega Knight Fireball Ram Rider
Bomber Firecracker Fireball Mega Knight
Bomber Firecracker Fireball The Log
Arrows Mega Knight Bomber Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log Ram Rider
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Bomber Fireball Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball Ram Rider
Bomber Arrows Firecracker The Log
Arrows Fireball The Log Firecracker Ram Rider
Arrows Fireball The Log Firecracker Ram Rider
Fireball
Firecracker Arrows Fireball The Log Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Bomber Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Firecracker Fireball The Log Mega Knight
Bomber Arrows Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Bomber Fireball Mega Knight
Arrows Firecracker Fireball The Log Ram Rider
Fireball Arrows The Log Ram Rider Mega Knight
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball The Log
Fireball
Fireball Arrows Firecracker Ram Rider
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Bomber Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight

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