My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Baby Dragon Executioner Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Baby Dragon Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Guards Cannon Cart
Giant Snowball
Guards Baby Dragon
Zap
Royal Giant Guards Cannon Cart
Barbarian Barrel
Guards Executioner Cannon Cart
The Log
Royal Giant Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Executioner Cannon Cart
Fireball
Baby Dragon Executioner Cannon Cart
Poison
Guards Executioner
Lightning
Baby Dragon Executioner Cannon Cart
Rocket
Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Baby Dragon Giant Executioner Cannon Cart Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Fireball Baby Dragon Giant

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Guards Baby Dragon Executioner Cannon Cart
Fireball
Royal Giant Golem Giant Baby Dragon
Giant
Fireball Guards Baby Dragon Executioner Cannon Cart
Guards
Royal Giant Giant
Baby Dragon
Golem Royal Giant Fireball Giant Cannon Cart
Executioner
Royal Giant Giant Golem
Cannon Cart
Golem Royal Giant Giant Baby Dragon
Golem
Fireball Baby Dragon Cannon Cart Executioner

Defense Synergies 0 5

Royal Giant
Fireball
Giant
Guards
Baby Dragon Executioner Cannon Cart
Baby Dragon
Guards Cannon Cart
Executioner
Guards Cannon Cart
Cannon Cart
Guards Baby Dragon Executioner
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Baby Dragon Executioner
Executioner Cannon Cart
Executioner Cannon Cart
Guards Cannon Cart
Fireball
Fireball Guards Baby Dragon Executioner Cannon Cart
Fireball Baby Dragon Executioner
Fireball Baby Dragon Cannon Cart
Guards Cannon Cart
Guards Executioner Fireball Baby Dragon Cannon Cart
Executioner Fireball Baby Dragon
Fireball Guards Cannon Cart
Fireball Executioner Guards Baby Dragon Cannon Cart
Cannon Cart
Fireball
Fireball Executioner Cannon Cart
Fireball Guards Baby Dragon Executioner Cannon Cart
Baby Dragon Executioner Fireball Guards Cannon Cart
Cannon Cart
Fireball Guards Baby Dragon Executioner Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart
Fireball Baby Dragon Executioner Cannon Cart
Guards Cannon Cart
Guards Fireball Cannon Cart
Guards Executioner Cannon Cart
Fireball Executioner Baby Dragon
Guards Fireball Cannon Cart
Cannon Cart
Fireball Baby Dragon Cannon Cart
Guards
Guards Cannon Cart
Fireball Guards
Cannon Cart Fireball Guards Executioner
Fireball Baby Dragon Executioner Cannon Cart
Guards Fireball Baby Dragon Executioner Cannon Cart
Executioner Fireball Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Cannon Cart
Cannon Cart Fireball Guards
Fireball Executioner Baby Dragon
Fireball Executioner Baby Dragon
Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball Guards
Fireball Cannon Cart
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Executioner Cannon Cart
Fireball Baby Dragon Executioner Cannon Cart
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fireball Guards Cannon Cart
Fireball Baby Dragon Executioner
Fireball
Fireball Baby Dragon Executioner Cannon Cart
Fireball Baby Dragon Executioner
Fireball
Executioner Cannon Cart
Fireball Guards Baby Dragon
Fireball Executioner
Fireball Baby Dragon Executioner Cannon Cart

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