My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Goblin Barrel
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel
Fireball
Tesla Goblin Barrel
Poison
Bats
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Barrel Tornado Tesla Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel
Zap
Arrows Tornado Bats Freeze
Arrows
Zap Goblin Barrel Freeze
Tesla
Rocket
Tornado
Goblin Barrel
Bats Arrows
Tornado
Zap Rocket Freeze
Freeze
Zap Arrows Tornado

Defense Synergies 1 9

Bats
Zap Tesla Freeze
Zap
Bats Arrows Tesla Tornado
Arrows
Zap Tesla Tornado
Tesla
Bats Zap Arrows Tornado
Rocket
Tornado
Goblin Barrel
Tornado
Rocket Zap Arrows Tesla
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla
Bats Zap Tesla
Tesla Rocket Tornado Bats Freeze
Tesla Bats
Arrows Rocket Tornado
Arrows Tornado Freeze Bats Zap Tesla
Bats Tesla Rocket Tornado Zap Arrows Freeze
Rocket Zap Arrows Tesla
Tesla Tornado
Tornado Tesla
Bats Zap Arrows Tesla Tornado Freeze
Arrows Tesla Bats Zap Tornado
Tesla Bats Zap Rocket Freeze
Rocket Bats Zap Arrows Tesla Tornado Freeze
Tesla
Rocket Tornado Zap Tesla Freeze
Tesla Bats Arrows Tornado
Arrows Tesla Bats Zap Tornado
Zap Arrows Tornado Freeze Bats Tesla
Tesla Tornado
Bats Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Arrows Tesla Rocket
Bats Zap Rocket
Rocket Bats Zap Tesla Tornado
Tesla
Arrows Rocket Bats Zap Tesla Tornado Freeze
Rocket Bats Tesla
Tesla
Zap Rocket Freeze Bats Tornado
Tesla
Bats Tesla
Rocket Zap Arrows Tornado
Rocket Tesla
Tesla
Tesla Bats Zap Rocket Tornado Freeze
Bats Arrows Zap Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows Zap Tornado
Rocket Arrows
Arrows Rocket Freeze
Rocket Zap Arrows
Arrows Bats Zap Rocket Tornado Freeze
Arrows Tornado
Arrows Zap Tornado Freeze
Arrows Zap Tornado
Rocket Bats Tornado
Rocket Zap Arrows Tornado
Zap Arrows Rocket Tornado
Rocket
Arrows Rocket Freeze
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket Tornado Freeze
Bats Rocket
Rocket Zap Arrows
Rocket Zap Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Zap Arrows
Zap Arrows Tornado Freeze
Arrows Zap Tornado
Zap Arrows Tornado
Rocket Zap Arrows Tornado
Bats Zap Arrows Tornado
Zap Rocket Bats Freeze
Zap Arrows Rocket
Zap Rocket Arrows Freeze
Rocket Arrows
Zap Bats Rocket Freeze
Rocket Zap Arrows Tornado
Freeze
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows Tornado
Zap Bats Rocket Tornado Freeze
Bats Zap Rocket Tornado
Zap Rocket Tornado Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: