My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Zappies Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Royal Hogs Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Prince
Giant Snowball
Bomber Barbarians Royal Recruits Zappies Goblin Hut Royal Hogs
Zap
Bomber Zappies Goblin Hut Royal Hogs Prince Goblin Giant
Barbarian Barrel
Bomber Barbarians Royal Recruits Zappies Goblin Hut Royal Hogs
The Log
Bomber Barbarians Royal Recruits Zappies Goblin Hut Royal Hogs Prince
Earthquake
Bomber Barbarians Zappies Goblin Hut Royal Hogs
Arrows
Bomber Royal Recruits Zappies Goblin Hut Royal Hogs
Royal Delivery
Bomber Barbarians Royal Recruits Zappies Goblin Hut Royal Hogs Prince
Fireball
Bomber Barbarians Zappies Goblin Hut Royal Hogs
Poison
Bomber Barbarians Royal Recruits Zappies Goblin Hut Royal Hogs
Lightning
Goblin Hut Prince
Rocket
Barbarians Goblin Hut Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zappies Barbarians Goblin Hut Royal Hogs Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Zappies Barbarians Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Royal Hogs Prince Goblin Giant
Barbarians
Royal Recruits
Bomber Zappies Royal Hogs
Zappies
Royal Recruits Goblin Hut Royal Hogs Prince Goblin Giant
Goblin Hut
Zappies Royal Hogs Prince Goblin Giant
Royal Hogs
Bomber Royal Recruits Zappies Goblin Hut
Prince
Bomber Zappies Goblin Hut
Goblin Giant
Bomber Zappies Goblin Hut

Defense Synergies 0 3

Bomber
Royal Recruits
Barbarians
Zappies
Royal Recruits
Bomber
Zappies
Barbarians Prince
Goblin Hut
Royal Hogs
Prince
Zappies
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Zappies Goblin Hut Goblin Giant
Barbarians Bomber Royal Recruits Zappies Goblin Hut Prince
Barbarians Goblin Hut Prince Bomber Royal Recruits Zappies
Barbarians Royal Recruits Goblin Hut Prince Bomber Zappies
Bomber Barbarians Royal Recruits Prince
Bomber Zappies
Zappies Goblin Hut
Barbarians Royal Recruits Goblin Giant
Barbarians Zappies Royal Recruits Goblin Hut Prince
Bomber Barbarians Royal Recruits Zappies Prince
Barbarians Bomber Royal Recruits Zappies Goblin Hut Goblin Giant
Zappies Goblin Hut
Barbarians Royal Recruits Goblin Hut Prince Bomber Zappies
Bomber Barbarians Royal Recruits Zappies Goblin Hut Prince
Barbarians Royal Recruits Zappies Goblin Hut Prince
Barbarians Royal Recruits Zappies Goblin Hut Prince
Barbarians Bomber Royal Recruits Zappies Goblin Hut Prince
Bomber Barbarians Royal Recruits Zappies Goblin Hut Prince
Bomber Barbarians Royal Recruits Zappies Goblin Hut
Barbarians Royal Recruits Zappies Goblin Hut Prince
Bomber Royal Recruits Barbarians Zappies Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Zappies Goblin Hut Prince
Bomber Prince
Barbarians Royal Recruits Zappies Goblin Hut Prince Goblin Giant
Royal Recruits Prince Barbarians Zappies Goblin Giant
Barbarians Royal Recruits Zappies Goblin Hut Prince Goblin Giant
Zappies Goblin Hut Goblin Giant
Royal Recruits Prince Barbarians Zappies Goblin Hut Goblin Giant
Barbarians Royal Recruits Zappies Prince Goblin Giant
Royal Recruits Barbarians Zappies Goblin Hut Prince
Royal Recruits Barbarians Zappies Goblin Hut Goblin Giant
Barbarians Royal Recruits Zappies Goblin Hut Prince
Royal Recruits Barbarians Prince Goblin Giant
Barbarians Royal Recruits Prince Zappies Goblin Giant
Royal Recruits Bomber Barbarians Zappies
Barbarians Royal Recruits Zappies Goblin Hut Bomber Prince Goblin Giant
Bomber Barbarians Royal Recruits Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Hut Goblin Giant
Barbarians Royal Recruits Prince
Bomber
Goblin Giant
Bomber
Prince
Royal Recruits Prince
Goblin Hut
Goblin Hut Prince
Bomber Goblin Hut
Royal Recruits Goblin Hut
Bomber
Bomber Prince
Bomber
Prince
Prince
Barbarians Royal Recruits
Bomber
Prince
Zappies Goblin Hut
Bomber
Zappies
Prince
Barbarians Royal Recruits Zappies Goblin Hut Prince
Zappies
Prince
Bomber
Royal Recruits Prince
Royal Recruits Zappies
Zappies
Royal Recruits Prince Goblin Giant

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