My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Barbarians Skeleton Army
Zap
Mortar Skeleton Army Bandit
Barbarian Barrel
Mortar Barbarians Skeleton Army Bandit Magic Archer
The Log
Barbarians Skeleton Army Bandit
Earthquake
Mortar Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Bandit Magic Archer
Fireball
Mortar Barbarians Skeleton Army Bandit Magic Archer
Poison
Mortar Barbarians Skeleton Army Magic Archer
Lightning
Mortar Bandit Magic Archer
Rocket
Mortar Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Earthquake Skeleton Army Bandit Mortar Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Earthquake Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mortar Bandit Magic Archer
Arrows
Zap Mortar Earthquake Bandit
Mortar
Zap Arrows Bandit
Barbarians
Earthquake
Zap Arrows
Skeleton Army
Bandit
Zap Arrows Mortar Magic Archer
Magic Archer
Zap Bandit

Defense Synergies 0 17

Zap
Arrows Mortar Barbarians Earthquake Skeleton Army Bandit Magic Archer
Arrows
Zap Mortar Barbarians Bandit
Mortar
Zap Arrows Earthquake Skeleton Army Bandit
Barbarians
Zap Arrows Skeleton Army
Earthquake
Zap Mortar
Skeleton Army
Zap Mortar Barbarians Bandit Magic Archer
Bandit
Zap Arrows Mortar Skeleton Army Magic Archer
Magic Archer
Zap Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Mortar Magic Archer
Barbarians Skeleton Army Zap Mortar Bandit
Mortar Barbarians Skeleton Army Bandit
Barbarians Skeleton Army Mortar Bandit
Arrows Barbarians Earthquake Skeleton Army
Arrows Skeleton Army Zap Earthquake Bandit Magic Archer
Zap Arrows Mortar Magic Archer
Earthquake Zap Arrows Barbarians Bandit Magic Archer
Barbarians Mortar Skeleton Army
Skeleton Army Barbarians Bandit
Barbarians Skeleton Army Zap Arrows Earthquake Bandit Magic Archer
Arrows Zap Magic Archer
Mortar Barbarians Skeleton Army Zap Earthquake Bandit
Skeleton Army Zap Arrows Mortar Barbarians Earthquake Magic Archer
Barbarians Skeleton Army Mortar Bandit
Barbarians Skeleton Army Zap Mortar Bandit
Barbarians Arrows Mortar Skeleton Army
Arrows Mortar Zap Barbarians Skeleton Army Bandit Magic Archer
Zap Arrows Mortar Earthquake Barbarians Bandit Magic Archer
Barbarians Mortar
Skeleton Army Arrows Barbarians Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Bandit
Bandit Zap Arrows Mortar Magic Archer
Barbarians Skeleton Army Bandit Zap
Skeleton Army Zap Barbarians Bandit
Barbarians Skeleton Army Bandit
Arrows Zap Magic Archer
Skeleton Army Barbarians Bandit
Barbarians Skeleton Army
Zap Mortar Barbarians Skeleton Army Bandit Magic Archer
Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Arrows Barbarians
Barbarians Skeleton Army Bandit
Barbarians Skeleton Army Magic Archer
Barbarians Skeleton Army Zap Mortar Magic Archer
Arrows Zap Barbarians Earthquake Magic Archer
Zap Arrows Mortar
Mortar Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Mortar Bandit
Arrows Mortar Zap Bandit Magic Archer
Earthquake Arrows Bandit Magic Archer
Earthquake Arrows Barbarians
Zap Arrows Mortar Earthquake Magic Archer
Arrows Zap Magic Archer
Arrows Mortar Earthquake Magic Archer
Arrows Earthquake Zap Magic Archer
Arrows Zap Mortar Bandit
Zap Arrows Mortar Earthquake Bandit Magic Archer
Zap Arrows Magic Archer
Earthquake Mortar Bandit Magic Archer
Earthquake Arrows Mortar Bandit Magic Archer
Earthquake Zap Arrows Mortar Magic Archer
Earthquake Zap Arrows Mortar Bandit Magic Archer
Earthquake Magic Archer Arrows Mortar Bandit
Arrows Mortar Earthquake
Zap Arrows Mortar Earthquake Bandit Magic Archer
Zap Arrows Mortar Earthquake Magic Archer
Earthquake Magic Archer
Arrows
Earthquake Zap Arrows Mortar Barbarians
Zap Arrows Earthquake Mortar Magic Archer
Arrows Mortar Zap Earthquake Bandit Magic Archer
Zap Arrows Mortar Bandit Magic Archer
Zap Arrows Mortar Bandit Magic Archer
Zap Arrows Magic Archer
Zap
Zap Arrows Mortar Earthquake Bandit Magic Archer
Zap Arrows Magic Archer
Arrows Earthquake Magic Archer
Zap Earthquake Barbarians Skeleton Army Bandit Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer
Arrows Zap Mortar Earthquake Magic Archer
Zap Arrows
Zap Magic Archer
Zap Magic Archer
Zap Mortar Bandit Magic Archer
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: