My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Tombstone Hog Rider Witch
Zap
Firecracker Tombstone Witch
Barbarian Barrel
Firecracker Barbarians Tombstone Valkyrie Witch Ice Wizard
The Log
Firecracker Barbarians Tombstone Hog Rider Witch
Earthquake
Firecracker Barbarians Tombstone Hog Rider Witch
Arrows
Firecracker Tombstone Witch
Royal Delivery
Firecracker Barbarians Valkyrie Hog Rider Witch Ice Wizard
Fireball
Firecracker Barbarians Tombstone Hog Rider Witch Ice Wizard
Poison
Firecracker Barbarians Tombstone Witch Ice Wizard
Lightning
Tombstone Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Ice Wizard Valkyrie Hog Rider Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tombstone Ice Wizard Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mega Knight
Barbarians
Hog Rider
Tombstone
Valkyrie
Hog Rider Firecracker Witch
Hog Rider
Firecracker Valkyrie Barbarians Witch Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Ice Wizard
Mega Knight
Firecracker Hog Rider Witch

Defense Synergies 1 9

Firecracker
Valkyrie Tombstone Ice Wizard Mega Knight
Barbarians
Tombstone
Firecracker Ice Wizard
Valkyrie
Firecracker Witch Ice Wizard
Hog Rider
Witch
Valkyrie Ice Wizard Mega Knight
Ice Wizard
Firecracker Tombstone Valkyrie Witch Mega Knight
Mega Knight
Firecracker Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie
Barbarians Firecracker Tombstone Valkyrie Witch Ice Wizard Mega Knight
Barbarians Witch Mega Knight Tombstone Valkyrie Ice Wizard
Barbarians Witch Firecracker Tombstone Valkyrie Ice Wizard Mega Knight
Firecracker Barbarians Tombstone Valkyrie Mega Knight
Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Tombstone Witch Ice Wizard
Barbarians Valkyrie Mega Knight
Barbarians Witch Tombstone Ice Wizard
Firecracker Barbarians Valkyrie Ice Wizard Mega Knight
Barbarians Valkyrie Witch Ice Wizard Firecracker Tombstone Mega Knight
Firecracker Witch Ice Wizard
Barbarians Tombstone Mega Knight Valkyrie Witch Ice Wizard
Valkyrie Mega Knight Firecracker Barbarians Tombstone Witch
Barbarians Tombstone Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Firecracker Tombstone Valkyrie Witch
Tombstone Mega Knight Firecracker Barbarians Valkyrie Witch Ice Wizard
Valkyrie Witch Firecracker Barbarians Tombstone Ice Wizard Mega Knight
Barbarians
Valkyrie Mega Knight Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Tombstone Witch
Firecracker Valkyrie Mega Knight
Barbarians Tombstone Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians
Barbarians Tombstone Valkyrie Witch Mega Knight
Firecracker Witch Ice Wizard
Barbarians Tombstone Valkyrie Witch Ice Wizard
Mega Knight Barbarians Valkyrie
Mega Knight Firecracker Barbarians Tombstone Valkyrie Witch
Witch Barbarians Tombstone
Mega Knight Barbarians Tombstone Valkyrie Witch
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Tombstone Valkyrie Witch
Firecracker Barbarians Valkyrie Witch Mega Knight
Barbarians Tombstone Witch Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Witch Ice Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Ice Wizard
Firecracker Barbarians Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch Ice Wizard
Firecracker Witch
Firecracker Ice Wizard
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Barbarians
Firecracker Valkyrie Witch Ice Wizard Mega Knight
Witch
Firecracker Witch Ice Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Ice Wizard
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarians Tombstone Witch
Firecracker Witch Ice Wizard
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

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