My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Zappies Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Flying Machine Furnace Zappies Lava Hound
Zap
Flying Machine Furnace Zappies Lava Hound
Barbarian Barrel
Furnace Zappies Electro Wizard
The Log
Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Flying Machine Furnace Zappies Lava Hound
Royal Delivery
Flying Machine Zappies Electro Wizard Lava Hound
Fireball
Flying Machine Furnace Zappies Electro Wizard Lava Hound
Poison
Flying Machine Furnace Zappies Electro Wizard Lava Hound
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Barbarian Barrel

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Void Flying Machine Furnace Zappies Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Void Flying Machine

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Lava Hound Furnace Zappies Mirror Barbarian Barrel
Furnace
Flying Machine Mirror Barbarian Barrel Lava Hound
Zappies
Flying Machine Barbarian Barrel Lava Hound
Mirror
Flying Machine Furnace Barbarian Barrel
Barbarian Barrel
Flying Machine Furnace Zappies Mirror Lava Hound
Void
Lava Hound
Electro Wizard
Lava Hound
Flying Machine Furnace Zappies Barbarian Barrel Void

Defense Synergies 2 13

Flying Machine
Furnace Zappies Mirror Barbarian Barrel Electro Wizard
Furnace
Mirror Flying Machine Zappies Barbarian Barrel Electro Wizard
Zappies
Flying Machine Furnace Mirror Barbarian Barrel Electro Wizard
Mirror
Furnace Barbarian Barrel Flying Machine Zappies Electro Wizard
Barbarian Barrel
Mirror Flying Machine Furnace Zappies Electro Wizard
Void
Electro Wizard
Flying Machine Furnace Zappies Mirror Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Barbarian Barrel Void Electro Wizard
Flying Machine Furnace Zappies Electro Wizard
Furnace Zappies Void Electro Wizard
Furnace Zappies Electro Wizard
Barbarian Barrel
Barbarian Barrel Flying Machine Furnace Zappies Electro Wizard
Furnace Electro Wizard Flying Machine Zappies Void
Flying Machine Barbarian Barrel Void Electro Wizard
Zappies Furnace
Zappies Barbarian Barrel Electro Wizard
Electro Wizard Flying Machine Furnace Zappies Barbarian Barrel
Flying Machine Furnace Zappies Electro Wizard
Furnace Flying Machine Zappies Electro Wizard
Furnace Zappies Barbarian Barrel Electro Wizard
Furnace Zappies Electro Wizard
Furnace Zappies Electro Wizard
Furnace Zappies Electro Wizard
Flying Machine Furnace Zappies Barbarian Barrel Electro Wizard
Furnace Barbarian Barrel Flying Machine Zappies Electro Wizard
Zappies Electro Wizard
Flying Machine Furnace Zappies Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Zappies Barbarian Barrel Void Electro Wizard
Void Electro Wizard Flying Machine Barbarian Barrel
Zappies Furnace Electro Wizard
Zappies Barbarian Barrel Electro Wizard
Zappies
Furnace Flying Machine Zappies Electro Wizard
Flying Machine Furnace Zappies Void Electro Wizard
Zappies
Void Electro Wizard Flying Machine Zappies Barbarian Barrel
Zappies
Flying Machine Zappies
Void Electro Wizard
Zappies
Flying Machine Furnace Zappies
Zappies Electro Wizard Flying Machine Furnace Barbarian Barrel
Flying Machine Zappies Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Barbarian Barrel
Void Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Barbarian Barrel Void
Flying Machine Barbarian Barrel Void
Furnace Barbarian Barrel
Flying Machine Furnace
Flying Machine Furnace
Flying Machine Barbarian Barrel
Void Flying Machine
Void Electro Wizard
Void Flying Machine Barbarian Barrel Electro Wizard
Void Flying Machine
Flying Machine Barbarian Barrel Void
Flying Machine Barbarian Barrel Void
Flying Machine Furnace Barbarian Barrel
Flying Machine Furnace Barbarian Barrel
Flying Machine Furnace Barbarian Barrel
Barbarian Barrel
Void Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Barbarian Barrel
Void
Void
Void
Flying Machine Barbarian Barrel Void
Furnace Barbarian Barrel
Void Flying Machine Barbarian Barrel Electro Wizard
Void Flying Machine
Void Barbarian Barrel
Flying Machine Furnace Electro Wizard
Electro Wizard Flying Machine Zappies Void
Void
Void
Void Zappies Electro Wizard
Electro Wizard Flying Machine Zappies Barbarian Barrel Void
Flying Machine Zappies Electro Wizard
Barbarian Barrel
Void Flying Machine Electro Wizard
Flying Machine
Void
Flying Machine
Flying Machine Zappies Electro Wizard
Flying Machine Zappies Void Electro Wizard
Void Flying Machine Barbarian Barrel Electro Wizard

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