My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Zappies Graveyard
Zap
Mortar Zappies Graveyard
Barbarian Barrel
Electro Spirit Mortar Zappies Graveyard
The Log
Electro Spirit Zappies Graveyard
Earthquake
Mortar Zappies Graveyard
Arrows
Electro Spirit Zappies Graveyard
Royal Delivery
Electro Spirit Zappies Graveyard
Fireball
Mortar Zappies
Poison
Mortar Zappies Graveyard
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Mortar Barbarian Barrel Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Royal Delivery Mortar Zappies Freeze Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Royal Delivery Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Royal Delivery
Mortar
Zappies Barbarian Barrel
Zappies
Mortar Barbarian Barrel Graveyard
Barbarian Barrel
Graveyard Mortar Zappies Electro Giant
Freeze
Graveyard
Electro Giant
Electro Spirit Barbarian Barrel
Graveyard
Barbarian Barrel Freeze Zappies

Defense Synergies 0 8

Electro Spirit
Royal Delivery
Mortar Barbarian Barrel Freeze
Mortar
Royal Delivery Zappies Barbarian Barrel
Zappies
Mortar Barbarian Barrel Electro Giant
Barbarian Barrel
Royal Delivery Mortar Zappies Electro Giant
Freeze
Royal Delivery
Electro Giant
Zappies Barbarian Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Barbarian Barrel
Royal Delivery Mortar Zappies
Mortar Royal Delivery Zappies Freeze
Mortar Zappies
Royal Delivery Barbarian Barrel
Royal Delivery Barbarian Barrel Freeze Electro Spirit Zappies
Electro Spirit Royal Delivery Mortar Zappies Freeze
Electro Spirit Barbarian Barrel Electro Giant
Zappies Mortar
Royal Delivery Zappies Barbarian Barrel
Electro Spirit Royal Delivery Zappies Barbarian Barrel Freeze Electro Giant
Royal Delivery Zappies
Mortar Royal Delivery Zappies Freeze
Electro Spirit Royal Delivery Mortar Zappies Barbarian Barrel Freeze
Mortar Zappies
Royal Delivery Mortar Zappies Freeze Electro Giant
Royal Delivery Mortar Zappies
Royal Delivery Mortar Electro Spirit Zappies Barbarian Barrel
Royal Delivery Mortar Barbarian Barrel Freeze Electro Spirit Zappies
Mortar Zappies
Electro Spirit Royal Delivery Zappies Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Zappies Barbarian Barrel Electro Giant
Royal Delivery Mortar Barbarian Barrel
Royal Delivery Zappies
Royal Delivery Zappies Barbarian Barrel
Royal Delivery Zappies
Royal Delivery Electro Giant Electro Spirit Zappies Freeze
Royal Delivery Zappies
Royal Delivery Zappies
Royal Delivery Freeze Electro Spirit Mortar Zappies Barbarian Barrel
Royal Delivery Zappies
Zappies
Royal Delivery Electro Giant
Royal Delivery Zappies
Zappies Electro Giant
Zappies Electro Giant Electro Spirit Royal Delivery Mortar Barbarian Barrel Freeze
Electro Spirit Royal Delivery Zappies Barbarian Barrel Freeze Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Freeze
Mortar Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Mortar Barbarian Barrel
Electro Giant Electro Spirit Freeze
Mortar
Barbarian Barrel Freeze
Mortar
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel Freeze
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel Freeze
Mortar Barbarian Barrel
Mortar Barbarian Barrel Electro Giant
Mortar Barbarian Barrel
Freeze Electro Giant Electro Spirit Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar
Mortar Barbarian Barrel
Electro Giant
Electro Spirit Zappies Freeze Electro Giant
Mortar
Electro Spirit Zappies Freeze
Electro Spirit Zappies Barbarian Barrel Freeze
Zappies
Freeze
Barbarian Barrel
Mortar
Electro Giant
Electro Giant Electro Spirit Zappies Freeze
Zappies
Mortar Barbarian Barrel Freeze Electro Giant

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