My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Witch Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Wall Breakers Skeleton Army Witch
Zap
Wall Breakers Skeleton Army Dark Prince Witch Goblin Giant
Barbarian Barrel
Rascals Wall Breakers Skeleton Army Dark Prince Witch Executioner
The Log
Rascals Wall Breakers Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Rascals Wall Breakers Skeleton Army Witch
Royal Delivery
Rascals Wall Breakers Skeleton Army Dark Prince Witch Executioner
Fireball
Rascals Wall Breakers Skeleton Army Witch Executioner
Poison
Rascals Skeleton Army Witch Executioner
Lightning
Dark Prince Witch Executioner
Rocket
Rascals Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Fireball Dark Prince Rascals Witch Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Fireball Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Wall Breakers Dark Prince
Fireball
Goblin Giant Wall Breakers Dark Prince
Wall Breakers
Rascals Fireball Goblin Giant
Skeleton Army
Dark Prince
Rascals Fireball Witch Executioner Goblin Giant
Witch
Dark Prince Goblin Giant
Executioner
Dark Prince
Goblin Giant
Fireball Wall Breakers Dark Prince Witch

Defense Synergies 1 4

Rascals
Fireball
Goblin Giant Dark Prince
Wall Breakers
Skeleton Army
Executioner
Dark Prince
Fireball Witch Executioner
Witch
Dark Prince
Executioner
Skeleton Army Dark Prince
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Goblin Giant
Skeleton Army Rascals Dark Prince Witch Executioner
Skeleton Army Witch Rascals Dark Prince Executioner
Skeleton Army Witch Rascals Dark Prince
Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Rascals Dark Prince Executioner
Rascals Fireball Witch Executioner
Rascals Fireball Goblin Giant
Witch Rascals Skeleton Army
Skeleton Army Rascals Dark Prince
Skeleton Army Witch Executioner Rascals Fireball Dark Prince Goblin Giant
Executioner Rascals Fireball Witch
Skeleton Army Rascals Fireball Dark Prince Witch
Fireball Skeleton Army Executioner Rascals Dark Prince Witch
Skeleton Army Rascals
Skeleton Army Rascals Fireball
Rascals Fireball Skeleton Army Dark Prince Witch Executioner
Fireball Rascals Skeleton Army Dark Prince Witch Executioner
Witch Executioner Rascals Fireball Dark Prince
Rascals Skeleton Army Dark Prince Fireball Witch Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Dark Prince Witch
Fireball Executioner
Skeleton Army Rascals Dark Prince Witch Goblin Giant
Skeleton Army Dark Prince Rascals Fireball Goblin Giant
Rascals Skeleton Army Dark Prince Witch Executioner Goblin Giant
Fireball Executioner Rascals Witch Goblin Giant
Rascals Skeleton Army Dark Prince Fireball Witch Goblin Giant
Rascals Skeleton Army Dark Prince Goblin Giant
Fireball Skeleton Army Dark Prince Witch
Witch Skeleton Army Goblin Giant
Rascals Dark Prince Witch
Skeleton Army Fireball Dark Prince Goblin Giant
Rascals Skeleton Army Dark Prince Fireball Witch Executioner Goblin Giant
Rascals Fireball Skeleton Army Witch Executioner
Rascals Skeleton Army Witch Fireball Dark Prince Executioner Goblin Giant
Executioner Rascals Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Executioner
Fireball Goblin Giant
Rascals Fireball Dark Prince
Fireball Executioner Dark Prince
Fireball Executioner Witch Goblin Giant
Witch Executioner
Fireball Executioner
Fireball
Fireball
Fireball Dark Prince
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Witch Executioner
Fireball Executioner
Fireball
Fireball Dark Prince Executioner
Fireball Witch
Fireball
Fireball
Fireball
Fireball Dark Prince Witch Executioner
Witch
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Skeleton Army Dark Prince Witch
Fireball Witch Executioner
Fireball
Fireball Rascals Dark Prince Executioner
Fireball Executioner
Fireball
Dark Prince Executioner
Rascals Fireball Witch
Fireball Witch Executioner
Fireball Dark Prince Witch Executioner Goblin Giant

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