My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Balloon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Balloon Giant Skeleton Ram Rider
Giant Snowball
Bomber Clone Witch Balloon Ram Rider
Zap
Bomber Clone Witch Balloon Ram Rider
Barbarian Barrel
Bomber Clone Witch Giant Skeleton
The Log
Bomber Clone Witch Giant Skeleton Ram Rider
Earthquake
Bomber Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Clone Witch Balloon Giant Skeleton Ram Rider
Fireball
Bomber Clone Witch Balloon Ram Rider
Poison
Bomber Clone Witch Balloon
Lightning
Witch Balloon Ram Rider
Rocket
Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Void Fireball Witch Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Clone Void Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Ram Rider
Fireball
Ram Rider
Clone
Balloon Giant Skeleton Witch
Void
Balloon
Witch
Clone Giant Skeleton Ram Rider
Balloon
Clone Void Giant Skeleton
Giant Skeleton
Clone Bomber Witch Balloon
Ram Rider
Bomber Fireball Witch

Defense Synergies 0 2

Bomber
Fireball
Ram Rider
Clone
Void
Witch
Giant Skeleton
Balloon
Giant Skeleton
Witch
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Void Ram Rider
Bomber Witch Ram Rider
Witch Ram Rider Bomber Void Giant Skeleton
Witch Bomber Ram Rider
Bomber Fireball Giant Skeleton
Fireball Bomber
Ram Rider Fireball Void Witch
Fireball Void Giant Skeleton Ram Rider
Witch
Bomber Giant Skeleton
Witch Bomber Fireball Giant Skeleton Ram Rider
Fireball Witch Ram Rider
Bomber Fireball Witch Giant Skeleton Ram Rider
Bomber Fireball Witch
Ram Rider
Fireball Ram Rider
Bomber Fireball Witch
Fireball Bomber Witch Ram Rider
Witch Bomber Fireball Giant Skeleton Ram Rider
Ram Rider
Bomber Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Witch Giant Skeleton
Fireball Void Bomber
Giant Skeleton Witch Ram Rider
Giant Skeleton Fireball Ram Rider
Giant Skeleton Witch Ram Rider
Fireball Witch Ram Rider
Fireball Void Witch Giant Skeleton Ram Rider
Giant Skeleton
Void Giant Skeleton Fireball Witch
Witch
Witch Giant Skeleton
Fireball Void Giant Skeleton
Giant Skeleton Fireball Witch Ram Rider
Bomber Fireball Witch
Witch Bomber Fireball Giant Skeleton
Bomber Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Giant Skeleton
Fireball Void Ram Rider
Fireball Void Giant Skeleton
Fireball Void Giant Skeleton
Bomber Fireball
Fireball Witch Ram Rider
Bomber Witch
Fireball Ram Rider
Fireball Void Ram Rider
Fireball Void
Void Fireball Ram Rider
Fireball Void
Fireball Void
Fireball Void
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Void Bomber Fireball
Bomber Fireball Witch
Fireball Void Giant Skeleton
Fireball Void
Void
Fireball Void
Bomber Fireball Witch
Witch
Fireball Void Witch Ram Rider
Fireball Void Witch Ram Rider
Fireball Void
Fireball Witch
Fireball Void Witch
Fireball Void
Void Bomber Fireball
Void Fireball
Giant Skeleton
Fireball
Fireball Void Witch
Fireball Witch Ram Rider
Fireball
Fireball Void
Bomber Fireball
Void Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Void Witch
Void Fireball Witch Giant Skeleton

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