My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Royal Ghost Fisherman Lumberjack Night Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Miner
Giant Snowball
Barbarians Goblin Barrel Miner
Zap
Goblin Barrel Prince
Barbarian Barrel
Barbarians Goblin Barrel Electro Wizard
The Log
Barbarians Goblin Barrel Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Goblin Barrel Prince Miner Electro Wizard
Fireball
Barbarians Goblin Barrel Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Void Miner Freeze Electro Wizard Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Void Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Barrel
Prince Miner
Void
Freeze
Prince
Goblin Barrel The Log Miner Electro Wizard
The Log
Prince Miner
Miner
Goblin Barrel Prince The Log Electro Wizard
Electro Wizard
Prince Miner

Defense Synergies 1 4

Barbarians
Goblin Barrel
Void
Freeze
Electro Wizard
Prince
The Log Electro Wizard
The Log
Prince Miner Electro Wizard
Miner
The Log
Electro Wizard
Freeze Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log Electro Wizard
Barbarians Prince The Log Electro Wizard
Barbarians Prince Void Freeze Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince The Log
Freeze The Log Electro Wizard
Electro Wizard Void Freeze
Barbarians Void The Log Electro Wizard
Barbarians Prince
Barbarians Prince Miner Electro Wizard
Barbarians Electro Wizard Freeze The Log
Electro Wizard
Barbarians Prince Freeze The Log Electro Wizard
Barbarians Freeze Prince The Log Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Freeze Prince The Log Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince The Log Electro Wizard
Freeze The Log Barbarians Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Prince Electro Wizard
Void Electro Wizard Prince The Log Miner
Barbarians Prince The Log Electro Wizard
Prince Barbarians The Log Electro Wizard
Barbarians Prince
Freeze Electro Wizard
Prince Barbarians Void Electro Wizard
Barbarians Prince
Void Freeze Electro Wizard Barbarians Prince The Log
Barbarians
Barbarians Prince
Barbarians Void Prince The Log Electro Wizard
Barbarians Prince
Barbarians
Barbarians Electro Wizard Freeze Prince The Log
Barbarians Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze The Log
Void The Log Miner Electro Wizard
Void The Log Miner
Barbarians Void Freeze Prince The Log
The Log
Freeze
The Log
The Log Freeze
Void The Log Miner
Void Prince Electro Wizard
Void Miner Prince The Log Electro Wizard
Void
Void The Log Miner
Void Freeze
Prince The Log
The Log
The Log
Freeze
Void Prince The Log Electro Wizard
The Log Miner
Void Prince The Log
Void
Void Prince The Log
Barbarians Void The Log
Freeze The Log
Void The Log Miner Electro Wizard
Void Prince The Log Miner
Void Miner The Log
Electro Wizard
Electro Wizard Void Freeze
Void
Void The Log Miner
Void Freeze Electro Wizard
Prince
The Log
Electro Wizard Barbarians Void Freeze Prince
Electro Wizard
Freeze
The Log
Void Miner Prince Electro Wizard
The Log
Void
Prince
Freeze The Log Electro Wizard
Void Electro Wizard
Void Freeze Prince The Log Miner Electro Wizard

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