My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 7 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer Mother Witch Mega Knight Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Giant Skeleton Bandit Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince Giant Skeleton Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Giant Skeleton Bandit Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Witch Prince Bandit Skeleton King
Barbarian Barrel
Elite Barbarians Valkyrie Witch Giant Skeleton Bandit Skeleton King
The Log
Elite Barbarians Witch Prince Giant Skeleton Bandit Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Elite Barbarians Valkyrie Witch Prince Giant Skeleton Bandit Skeleton King
Fireball
Elite Barbarians Witch Bandit Skeleton King
Poison
Witch Skeleton King
Lightning
Elite Barbarians Valkyrie Witch Prince Bandit Skeleton King
Rocket
Elite Barbarians Valkyrie Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Skeleton King Witch Prince Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Valkyrie Skeleton King Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Bandit Mega Knight
Valkyrie
Elite Barbarians Prince Witch Giant Skeleton Bandit
Witch
Valkyrie Prince Giant Skeleton Bandit Mega Knight Skeleton King
Prince
Valkyrie Mega Knight Witch
Giant Skeleton
Valkyrie Witch Bandit
Bandit
Elite Barbarians Valkyrie Witch Giant Skeleton Mega Knight
Mega Knight
Prince Elite Barbarians Witch Bandit
Skeleton King
Witch

Defense Synergies 1 9

Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Witch Prince Bandit
Witch
Valkyrie Prince Giant Skeleton Bandit Mega Knight
Prince
Valkyrie Witch
Giant Skeleton
Witch
Bandit
Valkyrie Witch Mega Knight
Mega Knight
Elite Barbarians Witch Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Valkyrie Witch Prince Bandit Mega Knight
Witch Prince Mega Knight Elite Barbarians Valkyrie Giant Skeleton Bandit
Elite Barbarians Witch Prince Valkyrie Bandit Mega Knight Skeleton King
Elite Barbarians Valkyrie Prince Giant Skeleton Mega Knight
Valkyrie Bandit Mega Knight
Witch
Valkyrie Giant Skeleton Bandit Mega Knight
Witch Elite Barbarians Prince Skeleton King
Elite Barbarians Valkyrie Prince Giant Skeleton Bandit Mega Knight
Valkyrie Witch Giant Skeleton Bandit Mega Knight Skeleton King
Witch
Prince Mega Knight Elite Barbarians Valkyrie Witch Giant Skeleton Bandit
Valkyrie Mega Knight Witch Prince Skeleton King
Elite Barbarians Prince Bandit Mega Knight Skeleton King
Elite Barbarians Prince Bandit Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Prince
Mega Knight Elite Barbarians Valkyrie Witch Prince Bandit
Valkyrie Witch Giant Skeleton Bandit Mega Knight
Elite Barbarians Prince
Valkyrie Mega Knight Elite Barbarians Witch Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Prince Giant Skeleton Bandit
Bandit Elite Barbarians Valkyrie Prince Mega Knight
Giant Skeleton Bandit Mega Knight Elite Barbarians Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Mega Knight Elite Barbarians Bandit
Giant Skeleton Elite Barbarians Valkyrie Witch Prince Bandit Mega Knight
Witch
Prince Elite Barbarians Valkyrie Witch Giant Skeleton Bandit
Giant Skeleton Mega Knight Elite Barbarians Valkyrie Prince
Giant Skeleton Mega Knight Elite Barbarians Valkyrie Witch Prince Bandit
Witch
Mega Knight Elite Barbarians Valkyrie Witch Prince Giant Skeleton
Mega Knight Elite Barbarians Valkyrie Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Mega Knight Valkyrie Witch Bandit Skeleton King
Valkyrie Witch Mega Knight
Elite Barbarians Witch Valkyrie Prince Giant Skeleton Skeleton King
Valkyrie Mega Knight Elite Barbarians Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Bandit
Bandit
Giant Skeleton Bandit
Valkyrie Prince Giant Skeleton
Valkyrie Mega Knight
Witch
Witch
Bandit
Elite Barbarians Prince
Valkyrie Prince Bandit
Elite Barbarians Bandit
Bandit
Elite Barbarians Prince
Witch Bandit
Bandit Mega Knight
Prince Bandit Mega Knight
Valkyrie Witch Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Valkyrie Witch Mega Knight
Witch
Witch Bandit
Witch Prince Bandit Mega Knight
Bandit
Elite Barbarians Witch
Witch
Elite Barbarians
Bandit Mega Knight
Prince Giant Skeleton Mega Knight
Witch Prince Bandit
Witch
Valkyrie Prince Mega Knight
Skeleton King
Giant Skeleton
Elite Barbarians Prince Mega Knight
Elite Barbarians Witch Giant Skeleton Skeleton King
Witch
Witch Prince Giant Skeleton Bandit Mega Knight

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