My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Princess Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Princess Little Prince
Zap
Princess Little Prince
Barbarian Barrel
Rascals Princess Ice Wizard Little Prince
The Log
Rascals Princess Little Prince
Earthquake
Arrows
Rascals Princess Little Prince
Royal Delivery
Rascals Princess Ice Wizard Little Prince
Fireball
Rascals Princess Ice Wizard Little Prince
Poison
Rascals Princess Ice Wizard Little Prince
Lightning
Ice Wizard Little Prince
Rocket
Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Princess Ice Wizard Little Prince Fireball Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Princess Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant
Rascals
Fireball
Arrows Giant Princess Little Prince
Giant
Arrows Rage Fireball Princess Ice Wizard Little Prince
Rage
Giant
Princess
Fireball Giant
Ice Wizard
Giant
Little Prince
Fireball Giant

Defense Synergies 0 9

Arrows
Fireball Ice Wizard Little Prince
Rascals
Princess
Fireball
Arrows Princess Ice Wizard Little Prince
Giant
Rage
Princess
Rascals Fireball Ice Wizard
Ice Wizard
Arrows Fireball Princess Little Prince
Little Prince
Arrows Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Rascals Ice Wizard
Rascals Ice Wizard
Rascals Ice Wizard
Arrows Fireball Princess
Arrows Fireball Rascals Ice Wizard
Arrows Rascals Fireball Princess Ice Wizard Little Prince
Arrows Rascals Fireball
Rascals Princess Ice Wizard
Rascals Ice Wizard Little Prince
Ice Wizard Arrows Rascals Fireball Princess
Arrows Rascals Fireball Princess Ice Wizard
Rascals Fireball Ice Wizard
Fireball Arrows Rascals Princess
Rascals
Rascals Fireball
Arrows Rascals Fireball
Arrows Fireball Rascals Ice Wizard Little Prince
Arrows Rascals Fireball Princess Ice Wizard Little Prince
Rascals Arrows Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Arrows
Rascals
Rascals Fireball
Rascals
Arrows Fireball Rascals Princess Ice Wizard
Rascals Fireball Ice Wizard
Rascals
Fireball
Rascals
Arrows Fireball
Rascals Fireball
Rascals Fireball Princess
Rascals Fireball Little Prince
Arrows Rascals Fireball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Rascals
Arrows Fireball Princess Ice Wizard
Arrows Fireball
Arrows Rascals Fireball
Fireball Arrows
Arrows Fireball Princess Ice Wizard
Arrows Princess
Arrows Fireball Princess Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess Little Prince
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess Ice Wizard Little Prince
Arrows Fireball Princess Ice Wizard
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess Ice Wizard Little Prince
Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Princess
Fireball Arrows Princess Ice Wizard
Arrows Fireball
Fireball Rascals Princess
Arrows Fireball Princess
Arrows Fireball
Rascals Fireball Princess
Fireball Princess
Fireball Princess Little Prince

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