My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Wizard Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Firecracker Royal Giant Fisherman
Barbarian Barrel
Archers Knight Firecracker Wizard Giant Skeleton
The Log
Archers Firecracker Royal Giant Giant Skeleton Fisherman
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Wizard Giant Skeleton Fisherman
Fireball
Archers Firecracker Wizard Fisherman
Poison
Archers Firecracker Wizard Fisherman
Lightning
Knight Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Firecracker Fisherman Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Giant Skeleton Fisherman
Knight
Archers Firecracker Wizard
Firecracker
Knight Royal Giant Giant Skeleton Fisherman
Royal Giant
Firecracker Fisherman Archers Wizard Giant Skeleton
Wizard
Knight Royal Giant Rage Giant Skeleton
Rage
Wizard Giant Skeleton
Giant Skeleton
Archers Firecracker Royal Giant Wizard Rage Fisherman
Fisherman
Royal Giant Archers Firecracker Giant Skeleton

Defense Synergies 2 8

Archers
Knight Firecracker Giant Skeleton Fisherman
Knight
Archers Firecracker Wizard Fisherman
Firecracker
Knight Archers Giant Skeleton Fisherman
Royal Giant
Wizard
Knight Giant Skeleton
Rage
Giant Skeleton
Archers Firecracker Wizard
Fisherman
Archers Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Knight Firecracker Fisherman
Fisherman Archers Knight Giant Skeleton
Knight Firecracker Fisherman
Firecracker Giant Skeleton
Archers Firecracker
Archers Firecracker Wizard
Giant Skeleton
Fisherman
Knight Archers Firecracker Giant Skeleton Fisherman
Archers Knight Firecracker Wizard Giant Skeleton Fisherman
Archers Firecracker Wizard
Knight Wizard Giant Skeleton
Wizard Firecracker
Knight
Fisherman
Wizard Knight Firecracker Fisherman
Archers Knight Firecracker Wizard Fisherman
Wizard Archers Knight Firecracker Giant Skeleton Fisherman
Fisherman
Wizard Archers Knight Firecracker Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Giant Skeleton Fisherman
Archers Knight Firecracker Wizard Fisherman
Giant Skeleton Knight Fisherman
Giant Skeleton Knight Fisherman
Giant Skeleton Knight Fisherman
Firecracker Wizard Archers
Archers Knight Giant Skeleton
Giant Skeleton Knight Fisherman
Giant Skeleton Knight Firecracker
Knight Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Wizard
Wizard Archers Firecracker
Archers Knight Firecracker Giant Skeleton Fisherman
Archers Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton
Firecracker Fisherman
Giant Skeleton
Knight Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Fisherman
Fisherman
Firecracker Knight Wizard Fisherman
Archers Firecracker Wizard
Knight Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker Wizard
Firecracker Wizard
Fisherman
Archers Firecracker Wizard Fisherman
Firecracker Wizard
Giant Skeleton
Wizard
Fisherman
Firecracker Wizard
Fisherman
Firecracker Wizard Fisherman
Wizard Fisherman
Firecracker Fisherman
Archers Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Archers
Archers Firecracker Wizard
Knight Firecracker Wizard
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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