My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Fisherman Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Baby Dragon Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Baby Dragon Fisherman Mother Witch
Fireball
Baby Dragon Fisherman Mother Witch
Poison
Fisherman Mother Witch
Lightning
Baby Dragon Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Fisherman Baby Dragon Mother Witch Golden Knight Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Fisherman Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Mother Witch
Royal Giant
Lightning Fisherman Mother Witch Electro Spirit Baby Dragon The Log
Baby Dragon
Royal Giant Lightning Fisherman
Lightning
Royal Giant Baby Dragon
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Baby Dragon The Log
Mother Witch
Royal Giant Electro Spirit
Golden Knight

Defense Synergies 0 12

Electro Spirit
Baby Dragon The Log Fisherman Golden Knight
Royal Giant
Baby Dragon
Electro Spirit The Log Mother Witch
Lightning
The Log
The Log
Electro Spirit Baby Dragon Lightning Fisherman Mother Witch Golden Knight
Fisherman
Electro Spirit The Log Mother Witch
Mother Witch
Baby Dragon The Log Fisherman Golden Knight
Golden Knight
Electro Spirit The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Golden Knight
The Log Fisherman
Fisherman Lightning
Fisherman
Lightning The Log
The Log Electro Spirit Baby Dragon Mother Witch
Lightning Electro Spirit Baby Dragon
Lightning Electro Spirit Baby Dragon The Log Golden Knight
Fisherman
Fisherman
Mother Witch Electro Spirit Baby Dragon The Log Fisherman
Baby Dragon
Lightning The Log
Electro Spirit Baby Dragon The Log Golden Knight
Lightning The Log Fisherman
Fisherman
Electro Spirit Baby Dragon The Log Fisherman Golden Knight
Baby Dragon The Log Electro Spirit Fisherman Mother Witch
Fisherman
Electro Spirit Baby Dragon The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Baby Dragon Lightning The Log Fisherman
Lightning The Log Fisherman Golden Knight
Lightning The Log Fisherman
Fisherman
Mother Witch Electro Spirit Baby Dragon
Lightning
Fisherman
Lightning Electro Spirit Baby Dragon The Log
Golden Knight
Lightning The Log
Lightning Golden Knight
Baby Dragon
Electro Spirit Baby Dragon Lightning The Log Fisherman Golden Knight
Electro Spirit Baby Dragon The Log Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log Golden Knight
Baby Dragon The Log Fisherman Golden Knight
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Mother Witch Electro Spirit Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning Fisherman Golden Knight
Lightning Fisherman
Lightning The Log Fisherman Golden Knight
Lightning Baby Dragon
Lightning Baby Dragon The Log Fisherman Golden Knight
Lightning Baby Dragon Fisherman
Lightning Baby Dragon The Log Fisherman
Lightning Baby Dragon The Log Golden Knight
Lightning Baby Dragon The Log
Lightning
Lightning Fisherman
Lightning Baby Dragon The Log Fisherman
Lightning Baby Dragon The Log Mother Witch Golden Knight
Lightning Baby Dragon The Log
Lightning
Lightning The Log Fisherman
Lightning Baby Dragon The Log
The Log Mother Witch Electro Spirit Baby Dragon
Fisherman
The Log Baby Dragon Lightning Fisherman Golden Knight
Lightning Baby Dragon The Log Fisherman Golden Knight
Lightning Baby Dragon The Log Fisherman Golden Knight
Lightning Baby Dragon Mother Witch
Lightning Electro Spirit
Lightning
Lightning The Log
Lightning Electro Spirit
Lightning The Log
Lightning Electro Spirit
Lightning Baby Dragon
The Log
Lightning Baby Dragon
The Log Baby Dragon Lightning
Lightning
Electro Spirit Baby Dragon Lightning The Log Golden Knight
Lightning
Lightning Baby Dragon The Log Golden Knight

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