My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Goblin Giant Electro Giant Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Goblin Giant Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Night Witch
Giant Snowball
Hog Rider Zappies Night Witch
Zap
Royal Giant Zappies Goblin Giant Night Witch
Barbarian Barrel
Zappies Night Witch
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Zappies Night Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Zappies Night Witch
Fireball
Hog Rider Zappies Night Witch
Poison
Zappies Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Zappies Night Witch Royal Giant Goblin Giant Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Hog Rider Zappies Night Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hog Rider Zappies Night Witch
Mini P.E.K.K.A
Hog Rider Goblin Giant Electro Giant Mega Knight
Hog Rider
Royal Giant Mini P.E.K.K.A Zappies Mega Knight
Zappies
Royal Giant Hog Rider Goblin Giant Mega Knight
Goblin Giant
Mini P.E.K.K.A Zappies Night Witch
Electro Giant
Mini P.E.K.K.A
Night Witch
Royal Giant Goblin Giant Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Zappies Night Witch

Defense Synergies 0 4

Royal Giant
Mini P.E.K.K.A
Electro Giant
Hog Rider
Zappies
Electro Giant Mega Knight
Goblin Giant
Electro Giant
Mini P.E.K.K.A Zappies
Night Witch
Mega Knight
Mega Knight
Zappies Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Mini P.E.K.K.A Zappies Night Witch Mega Knight
Mini P.E.K.K.A Mega Knight Zappies Night Witch
Mini P.E.K.K.A Night Witch Zappies Mega Knight
Mini P.E.K.K.A Mega Knight
Zappies Night Witch Mega Knight
Zappies Night Witch
Goblin Giant Electro Giant Mega Knight
Mini P.E.K.K.A Zappies Night Witch
Mini P.E.K.K.A Zappies Night Witch Mega Knight
Zappies Goblin Giant Electro Giant Night Witch Mega Knight
Zappies Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Zappies
Mega Knight Mini P.E.K.K.A Zappies Night Witch
Mini P.E.K.K.A Zappies Mega Knight
Mini P.E.K.K.A Zappies Electro Giant Mega Knight
Mega Knight Mini P.E.K.K.A Zappies Night Witch
Mega Knight Zappies Night Witch
Zappies Mega Knight
Mini P.E.K.K.A Zappies
Mega Knight Mini P.E.K.K.A Zappies Goblin Giant Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies Electro Giant
Mini P.E.K.K.A Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Mega Knight Zappies Goblin Giant Night Witch
Mini P.E.K.K.A Zappies Goblin Giant Night Witch Mega Knight
Electro Giant Zappies Goblin Giant
Mini P.E.K.K.A Zappies Goblin Giant Night Witch
Mini P.E.K.K.A Mega Knight Zappies Goblin Giant
Mega Knight Mini P.E.K.K.A Zappies
Zappies Goblin Giant
Mega Knight Mini P.E.K.K.A Zappies
Mega Knight Goblin Giant Electro Giant
Mini P.E.K.K.A Mega Knight Zappies Goblin Giant Night Witch
Zappies Electro Giant Mega Knight
Zappies Electro Giant Mini P.E.K.K.A Goblin Giant Night Witch
Mega Knight Mini P.E.K.K.A Zappies Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Giant
Mega Knight
Electro Giant Goblin Giant
Mini P.E.K.K.A Night Witch
Mega Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Mega Knight
Electro Giant Mega Knight
Night Witch Mega Knight
Electro Giant Mega Knight
Mega Knight
Electro Giant Night Witch
Zappies Electro Giant
Mini P.E.K.K.A Night Witch
Night Witch Mega Knight
Zappies
Mega Knight
Zappies Night Witch
Zappies
Mini P.E.K.K.A Mega Knight
Electro Giant
Mega Knight
Electro Giant Zappies
Zappies
Goblin Giant Electro Giant Mega Knight

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