My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Magic Archer
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Fireball
Goblin Gang Firecracker Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Prince Magic Archer
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Prince
Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A Valkyrie Prince
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A Valkyrie Prince
Royal Giant
Arrows Firecracker Goblin Gang Magic Archer
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Valkyrie Magic Archer
Valkyrie
Prince Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Prince
Valkyrie Arrows Goblin Gang Firecracker Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Valkyrie Prince

Defense Synergies 1 15

Arrows
Mini P.E.K.K.A Valkyrie Prince
Goblin Gang
Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Firecracker
Valkyrie Goblin Gang Mini P.E.K.K.A Prince
Royal Giant
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Arrows Goblin Gang Mini P.E.K.K.A Prince Magic Archer
Prince
Arrows Goblin Gang Firecracker Valkyrie Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Mini P.E.K.K.A Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Prince Goblin Gang Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie Prince
Arrows Goblin Gang Firecracker Valkyrie Magic Archer
Arrows Goblin Gang Firecracker Magic Archer
Arrows Valkyrie Magic Archer
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince
Goblin Gang Valkyrie Arrows Firecracker Magic Archer
Arrows Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Prince Goblin Gang Valkyrie
Valkyrie Arrows Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Goblin Gang Firecracker Prince Magic Archer
Arrows Valkyrie Firecracker Magic Archer
Mini P.E.K.K.A Prince
Goblin Gang Valkyrie Arrows Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Prince
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Goblin Gang Mini P.E.K.K.A Valkyrie Prince
Goblin Gang Mini P.E.K.K.A Valkyrie Prince
Goblin Gang Mini P.E.K.K.A Valkyrie Prince
Arrows Firecracker Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Goblin Gang
Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Goblin Gang Valkyrie
Firecracker Valkyrie Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Arrows Valkyrie Firecracker Mini P.E.K.K.A Magic Archer
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Goblin Gang Mini P.E.K.K.A Prince
Firecracker Arrows Valkyrie Prince Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer
Arrows Firecracker Valkyrie Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Firecracker Magic Archer
Prince
Arrows Firecracker Magic Archer
Goblin Gang Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Prince
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer
Prince
Firecracker

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