My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Guards
Giant Snowball
Hog Rider Royal Hogs Guards
Zap
Firecracker Royal Hogs Guards
Barbarian Barrel
Firecracker Royal Hogs Guards Executioner
The Log
Firecracker Hog Rider Royal Hogs Guards
Earthquake
Firecracker Hog Rider Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Hog Rider Royal Hogs Guards Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Royal Hogs Executioner
Poison
Firecracker Royal Hogs Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Guards Fireball Hog Rider Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Guards Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Hogs Mirror P.E.K.K.A
Fireball
Hog Rider Mirror Royal Hogs
Hog Rider
Firecracker Fireball Mirror Guards Executioner
Royal Hogs
Firecracker Fireball Guards Executioner
Mirror
Fireball Firecracker Hog Rider
Guards
Hog Rider Royal Hogs
Executioner
Hog Rider Royal Hogs P.E.K.K.A
P.E.K.K.A
Firecracker Executioner

Defense Synergies 1 5

Firecracker
Mirror Guards P.E.K.K.A
Fireball
Mirror
Hog Rider
Royal Hogs
Mirror
Fireball Firecracker Executioner
Guards
Firecracker Executioner
Executioner
Mirror Guards
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
P.E.K.K.A Firecracker Executioner
P.E.K.K.A Executioner
P.E.K.K.A Firecracker Guards
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Guards Executioner
Firecracker Fireball Executioner
Fireball P.E.K.K.A
P.E.K.K.A
Guards Firecracker
Guards Executioner Firecracker Fireball
Executioner Firecracker Fireball
P.E.K.K.A Fireball Guards
Fireball Executioner Firecracker Guards P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Firecracker Fireball Executioner P.E.K.K.A
Fireball Firecracker Guards Executioner
Executioner Firecracker Fireball Guards
P.E.K.K.A
Firecracker Fireball Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Firecracker Executioner
Guards P.E.K.K.A
Guards P.E.K.K.A Fireball
P.E.K.K.A Guards Executioner
Firecracker Fireball Executioner
Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Fireball Guards Executioner
Firecracker Fireball Executioner
Guards Firecracker Fireball Executioner P.E.K.K.A
Executioner Firecracker Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Executioner
Fireball
Firecracker Fireball Guards
Fireball Executioner Firecracker
Firecracker Fireball Executioner
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Fireball Guards
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Fireball Firecracker
Firecracker Fireball Executioner
Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Guards
Fireball Firecracker Executioner
Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Fireball
Firecracker Executioner P.E.K.K.A
Firecracker Fireball Guards
Firecracker Fireball Executioner
Firecracker Fireball Executioner

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