My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Goblin Drill Giant Skeleton Night Witch
Giant Snowball
Archers Skeleton Army Baby Dragon Goblin Drill Night Witch
Zap
Archers Skeleton Army Goblin Drill Night Witch
Barbarian Barrel
Archers Skeleton Army Goblin Drill Giant Skeleton Magic Archer Night Witch
The Log
Archers Skeleton Army Goblin Drill Giant Skeleton
Earthquake
Archers Skeleton Army Goblin Drill
Arrows
Archers Skeleton Army Goblin Drill Night Witch
Royal Delivery
Archers Skeleton Army Baby Dragon Goblin Drill Giant Skeleton Magic Archer Night Witch
Fireball
Archers Skeleton Army Baby Dragon Goblin Drill Magic Archer Night Witch
Poison
Archers Skeleton Army Goblin Drill Magic Archer Night Witch
Lightning
Baby Dragon Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Goblin Drill Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Skeleton Army Baby Dragon Goblin Drill Magic Archer Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Earthquake Skeleton Army Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Giant Skeleton
Earthquake
Giant Skeleton
Skeleton Army
Baby Dragon
Archers Giant Skeleton
Goblin Drill
Giant Skeleton
Archers Earthquake Baby Dragon Magic Archer Night Witch
Magic Archer
Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 0 11

Archers
Skeleton Army Baby Dragon Goblin Drill Giant Skeleton
Earthquake
Skeleton Army
Archers Goblin Drill Giant Skeleton Magic Archer
Baby Dragon
Archers Giant Skeleton
Goblin Drill
Archers Skeleton Army Magic Archer
Giant Skeleton
Archers Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army Goblin Drill Giant Skeleton Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Magic Archer
Skeleton Army Goblin Drill Night Witch
Skeleton Army Archers Goblin Drill Giant Skeleton Night Witch
Skeleton Army Night Witch Goblin Drill
Earthquake Skeleton Army Giant Skeleton
Skeleton Army Archers Earthquake Baby Dragon Magic Archer Night Witch
Archers Baby Dragon Magic Archer Night Witch
Earthquake Baby Dragon Giant Skeleton Magic Archer
Skeleton Army Goblin Drill Night Witch
Skeleton Army Archers Giant Skeleton Night Witch
Archers Skeleton Army Earthquake Baby Dragon Goblin Drill Giant Skeleton Magic Archer Night Witch
Archers Baby Dragon Magic Archer Night Witch
Skeleton Army Goblin Drill Night Witch Earthquake Giant Skeleton
Skeleton Army Earthquake Baby Dragon Goblin Drill Magic Archer Night Witch
Skeleton Army Goblin Drill
Skeleton Army Goblin Drill
Skeleton Army Goblin Drill Night Witch
Archers Skeleton Army Baby Dragon Goblin Drill Magic Archer Night Witch
Earthquake Baby Dragon Goblin Drill Archers Giant Skeleton Magic Archer
Goblin Drill
Skeleton Army Archers Earthquake Baby Dragon Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Giant Skeleton
Archers Baby Dragon Magic Archer
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Skeleton Army Goblin Drill Night Witch
Archers Baby Dragon Magic Archer
Skeleton Army Archers Giant Skeleton Night Witch
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Army Baby Dragon Magic Archer
Skeleton Army Goblin Drill
Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Night Witch
Archers Skeleton Army Baby Dragon Magic Archer
Skeleton Army Archers Baby Dragon Goblin Drill Giant Skeleton Magic Archer Night Witch
Archers Earthquake Baby Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Baby Dragon Goblin Drill Giant Skeleton
Baby Dragon Magic Archer
Earthquake Baby Dragon Goblin Drill Giant Skeleton Magic Archer
Earthquake Giant Skeleton
Earthquake Baby Dragon Magic Archer
Baby Dragon Magic Archer
Archers Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Night Witch
Earthquake Magic Archer
Archers Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Goblin Drill Magic Archer
Earthquake Magic Archer Baby Dragon
Earthquake
Night Witch
Archers Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Giant Skeleton Magic Archer Night Witch
Earthquake Baby Dragon Goblin Drill
Earthquake Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Archers Baby Dragon Magic Archer Night Witch
Night Witch
Earthquake Magic Archer Night Witch
Magic Archer
Giant Skeleton
Earthquake Magic Archer
Earthquake Archers Skeleton Army Magic Archer Night Witch
Archers Baby Dragon Magic Archer
Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Giant Skeleton
Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Baby Dragon Giant Skeleton Magic Archer

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