My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
Great!

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Elixir Golem Valkyrie
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Elixir Golem Valkyrie
Fireball
Elixir Golem
Poison
Elixir Golem
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Elixir Golem Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Fire Spirit Ice Spirit Elixir Golem Valkyrie Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Fire Spirit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Valkyrie Elixir Golem
Ice Spirit
Valkyrie Elixir Golem
Elixir Golem
Fire Spirit Ice Spirit Mirror
Valkyrie
Fire Spirit Ice Spirit
Mirror
Elixir Golem Freeze
Freeze
Mirror

Defense Synergies 0 8

Skeletons
Electro Spirit Fire Spirit Ice Spirit
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit Valkyrie
Ice Spirit
Skeletons Fire Spirit Valkyrie
Elixir Golem
Valkyrie
Fire Spirit Ice Spirit Mirror Freeze
Mirror
Valkyrie
Freeze
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeletons Ice Spirit Valkyrie
Skeletons Fire Spirit Valkyrie Freeze
Skeletons Valkyrie
Valkyrie
Freeze Skeletons Electro Spirit Fire Spirit Valkyrie
Electro Spirit Fire Spirit Ice Spirit Freeze
Electro Spirit Valkyrie
Skeletons
Skeletons Fire Spirit Ice Spirit Valkyrie
Valkyrie Skeletons Electro Spirit Freeze
Skeletons Fire Spirit Ice Spirit Valkyrie Freeze
Fire Spirit Valkyrie Electro Spirit Ice Spirit Freeze
Ice Spirit Freeze
Skeletons Valkyrie
Fire Spirit Ice Spirit Electro Spirit Valkyrie
Valkyrie Freeze Electro Spirit Fire Spirit Ice Spirit
Valkyrie Electro Spirit Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Valkyrie
Skeletons Ice Spirit Valkyrie
Valkyrie
Skeletons Valkyrie
Fire Spirit Skeletons Electro Spirit Ice Spirit Freeze
Skeletons Valkyrie
Valkyrie
Freeze Skeletons Electro Spirit Ice Spirit Valkyrie
Skeletons
Valkyrie
Valkyrie
Skeletons Valkyrie
Valkyrie
Skeletons Electro Spirit Ice Spirit Valkyrie Freeze
Valkyrie Electro Spirit Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Fire Spirit Valkyrie
Electro Spirit Fire Spirit Ice Spirit Freeze
Fire Spirit
Fire Spirit Ice Spirit Freeze
Fire Spirit
Valkyrie
Fire Spirit
Fire Spirit
Freeze
Freeze
Fire Spirit
Fire Spirit Valkyrie
Freeze Electro Spirit Fire Spirit Ice Spirit Valkyrie
Fire Spirit
Electro Spirit Ice Spirit Freeze
Electro Spirit Ice Spirit Freeze
Electro Spirit Fire Spirit Ice Spirit Freeze
Fire Spirit
Freeze
Valkyrie
Electro Spirit Ice Spirit Freeze
Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: