My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Witch Skeleton King
Zap
Goblin Barrel Witch Skeleton King
Barbarian Barrel
Goblin Barrel Witch Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Skeleton King
Earthquake
Hog Rider Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon Witch Skeleton King
Fireball
Hog Rider Goblin Barrel Baby Dragon Witch Skeleton King
Poison
Witch Skeleton King
Lightning
Mini P.E.K.K.A Baby Dragon Witch Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon The Log Skeleton King
Mini P.E.K.K.A
Hog Rider Baby Dragon The Log
Hog Rider
Fireball The Log Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Goblin Barrel
Hog Rider Baby Dragon Skeleton King
Baby Dragon
Fireball Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Witch
Hog Rider Baby Dragon Skeleton King
The Log
Hog Rider Fireball Mini P.E.K.K.A
Skeleton King
Fireball Goblin Barrel Witch

Defense Synergies 2 7

Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Baby Dragon Witch
Hog Rider
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Witch The Log Skeleton King
Witch
Mini P.E.K.K.A Baby Dragon The Log
The Log
Fireball Mini P.E.K.K.A Baby Dragon Witch
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Skeleton King
Fireball Mini P.E.K.K.A The Log
Fireball The Log Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon The Log
Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A
Witch Fireball Baby Dragon The Log Skeleton King
Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Witch The Log
Fireball Mini P.E.K.K.A Baby Dragon Witch The Log Skeleton King
Mini P.E.K.K.A Skeleton King
Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Witch
Fireball Baby Dragon Witch The Log
Baby Dragon Witch The Log Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A Witch
Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Witch The Log
Witch
Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Fireball Witch Skeleton King
Fireball Baby Dragon Witch
Witch Fireball Mini P.E.K.K.A Baby Dragon The Log Skeleton King
Fireball Mini P.E.K.K.A Baby Dragon Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon
The Log Fireball Baby Dragon Skeleton King
Fireball
Fireball Baby Dragon Witch The Log Skeleton King
Fireball Witch
Fireball Baby Dragon Witch The Log

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