My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Prince P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Prince
Giant Snowball
Skeletons Skeleton Army Witch
Zap
Skeletons Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Skeletons Firecracker Skeleton Army Witch
The Log
Skeletons Firecracker Skeleton Army Witch Prince
Earthquake
Skeletons Firecracker Skeleton Army Witch
Arrows
Skeletons Firecracker Skeleton Army Witch
Royal Delivery
Skeletons Firecracker Skeleton Army Witch Prince P.E.K.K.A
Fireball
Firecracker Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Skeleton Army Golden Knight Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Prince P.E.K.K.A
Skeleton Army
Witch
Prince P.E.K.K.A
Prince
Firecracker Witch The Log
P.E.K.K.A
Firecracker Witch The Log
The Log
Prince P.E.K.K.A
Golden Knight

Defense Synergies 3 14

Skeletons
Firecracker Witch Prince P.E.K.K.A The Log
Firecracker
The Log Skeletons Skeleton Army Prince P.E.K.K.A Golden Knight
Skeleton Army
Firecracker Prince The Log
Witch
Skeletons Prince The Log
Prince
The Log Skeletons Firecracker Skeleton Army Witch
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Prince P.E.K.K.A Skeletons Skeleton Army Witch Golden Knight
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Skeleton Army P.E.K.K.A Skeletons Firecracker Witch Prince The Log
Skeleton Army Witch Prince P.E.K.K.A Skeletons
Skeleton Army Witch Prince P.E.K.K.A Skeletons Firecracker
Firecracker Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army The Log Skeletons Firecracker
Firecracker Witch
P.E.K.K.A The Log Golden Knight
Witch P.E.K.K.A Skeletons Skeleton Army Prince
Skeleton Army Skeletons Firecracker Prince
Skeleton Army Witch Skeletons Firecracker The Log
Firecracker Witch
Skeleton Army Prince P.E.K.K.A Skeletons Witch The Log
Skeleton Army Firecracker Witch Prince P.E.K.K.A The Log Golden Knight
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A The Log
Skeletons Firecracker Skeleton Army Witch Prince P.E.K.K.A
Firecracker Skeleton Army Witch Prince The Log Golden Knight
Witch The Log Firecracker
P.E.K.K.A Prince
Skeleton Army Firecracker Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Witch Prince P.E.K.K.A
Firecracker Prince The Log
Skeleton Army P.E.K.K.A Skeletons Witch Prince The Log Golden Knight
Skeleton Army Prince P.E.K.K.A The Log
P.E.K.K.A Skeletons Skeleton Army Witch Prince
Firecracker Skeletons Witch
Skeleton Army Prince P.E.K.K.A Skeletons Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeletons Firecracker Skeleton Army Witch Prince The Log
Witch P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Witch Prince Golden Knight
Skeleton Army P.E.K.K.A Prince The Log
Skeleton Army Prince P.E.K.K.A Skeletons Witch Golden Knight
Firecracker Skeleton Army Witch
Skeleton Army Witch Skeletons Firecracker Prince P.E.K.K.A The Log Golden Knight
Firecracker Witch P.E.K.K.A The Log Golden Knight
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Prince
Firecracker Prince The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log
Firecracker Prince The Log
Firecracker Witch The Log Golden Knight
Prince The Log
Prince The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Golden Knight
Witch Prince The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Firecracker Witch
The Log
Firecracker
P.E.K.K.A Prince
Firecracker The Log
Skeleton Army Witch Prince
Firecracker Witch
The Log
Firecracker Prince
The Log Firecracker
Firecracker Prince P.E.K.K.A
Firecracker Witch The Log Golden Knight
Firecracker Witch
Firecracker Witch Prince The Log Golden Knight
Prince P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: