My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Army Giant Skeleton Fisherman
Giant Snowball
Skeletons Skeleton Army Fisherman
Zap
Skeletons Skeleton Army Fisherman
Barbarian Barrel
Skeletons Skeleton Army Hunter Giant Skeleton
The Log
Skeletons Skeleton Army Hunter Giant Skeleton Fisherman
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Skeleton Army Hunter Giant Skeleton Fisherman
Fireball
Skeleton Army Hunter Fisherman
Poison
Skeleton Army Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Delivery Skeleton Army Fisherman Freeze Hunter Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Royal Delivery Skeleton Army Fisherman

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Giant
Hunter Fisherman
Skeleton Army
Freeze
Hunter
Giant Fisherman Giant Skeleton
Giant Skeleton
Hunter Fisherman
Fisherman
Hunter Giant Giant Skeleton

Defense Synergies 2 11

Skeletons
Fisherman Royal Delivery Hunter Giant Skeleton
Royal Delivery
Skeletons Skeleton Army Freeze Hunter Giant Skeleton
Giant
Skeleton Army
Royal Delivery Freeze Giant Skeleton
Freeze
Royal Delivery Skeleton Army Hunter
Hunter
Fisherman Skeletons Royal Delivery Freeze Giant Skeleton
Giant Skeleton
Skeletons Royal Delivery Skeleton Army Hunter
Fisherman
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter Skeletons Royal Delivery Fisherman
Skeleton Army Hunter Fisherman Skeletons Royal Delivery Freeze Giant Skeleton
Skeleton Army Hunter Skeletons Fisherman
Royal Delivery Skeleton Army Giant Skeleton
Royal Delivery Skeleton Army Freeze Skeletons Hunter
Hunter Royal Delivery Freeze
Giant Skeleton
Hunter Skeletons Skeleton Army Fisherman
Skeleton Army Skeletons Royal Delivery Hunter Giant Skeleton Fisherman
Skeleton Army Skeletons Royal Delivery Freeze Hunter Giant Skeleton Fisherman
Hunter Royal Delivery
Skeleton Army Hunter Skeletons Royal Delivery Freeze Giant Skeleton
Skeleton Army Royal Delivery Freeze Hunter
Skeleton Army Hunter
Skeleton Army Royal Delivery Freeze Hunter Fisherman
Skeletons Royal Delivery Skeleton Army Hunter Fisherman
Royal Delivery Skeleton Army Hunter Fisherman
Royal Delivery Freeze Hunter Giant Skeleton Fisherman
Hunter Fisherman
Skeleton Army Royal Delivery Hunter Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Royal Delivery Giant Skeleton Fisherman
Royal Delivery Hunter Fisherman
Royal Delivery Skeleton Army Giant Skeleton Skeletons Hunter Fisherman
Skeleton Army Hunter Giant Skeleton Royal Delivery Fisherman
Giant Skeleton Skeletons Royal Delivery Skeleton Army Hunter Fisherman
Royal Delivery Skeletons Freeze Hunter
Royal Delivery Skeleton Army Skeletons Hunter Giant Skeleton
Giant Skeleton Royal Delivery Skeleton Army Hunter Fisherman
Royal Delivery Freeze Giant Skeleton Skeletons Skeleton Army
Skeletons Royal Delivery Skeleton Army
Hunter Giant Skeleton
Skeleton Army Royal Delivery Giant Skeleton
Royal Delivery Skeleton Army Giant Skeleton Skeletons Hunter
Skeleton Army
Skeleton Army Skeletons Royal Delivery Freeze Hunter Giant Skeleton Fisherman
Royal Delivery Freeze Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Fisherman
Giant Skeleton
Freeze Giant Skeleton
Freeze Hunter
Freeze Hunter
Fisherman
Fisherman
Fisherman
Hunter Fisherman
Freeze Fisherman
Fisherman
Hunter
Freeze
Fisherman
Hunter Fisherman
Giant Skeleton
Fisherman
Freeze Hunter
Fisherman
Hunter Fisherman
Fisherman
Fisherman
Hunter
Freeze
Hunter
Freeze
Giant Skeleton
Skeleton Army Freeze
Hunter
Freeze
Hunter
Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

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