My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Giant Skeleton
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Elixir Golem Clone Giant Skeleton
The Log
Firecracker Elixir Golem Clone Giant Skeleton
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elixir Golem Battle Healer Clone Electro Dragon Giant Skeleton
Fireball
Firecracker Elixir Golem Battle Healer Clone Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Clone Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Clone Tornado Battle Healer Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Giant Skeleton
Firecracker
Elixir Golem Battle Healer Tornado Giant Skeleton
Elixir Golem
Firecracker Battle Healer Arrows Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Firecracker Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Firecracker Elixir Golem Battle Healer Electro Dragon Giant Skeleton
Electro Dragon
Battle Healer Elixir Golem Tornado Giant Skeleton
Giant Skeleton
Clone Arrows Firecracker Battle Healer Tornado Electro Dragon

Defense Synergies 1 12

Arrows
Battle Healer Tornado Giant Skeleton
Firecracker
Battle Healer Tornado Electro Dragon Giant Skeleton
Elixir Golem
Battle Healer
Electro Dragon Arrows Firecracker Tornado Giant Skeleton
Clone
Tornado
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton
Electro Dragon
Battle Healer Firecracker Tornado Giant Skeleton
Giant Skeleton
Arrows Firecracker Battle Healer Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Tornado Electro Dragon Giant Skeleton
Firecracker Electro Dragon
Arrows Firecracker Battle Healer Tornado Giant Skeleton
Arrows Tornado Firecracker Electro Dragon
Tornado Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon Giant Skeleton
Tornado
Tornado Firecracker Battle Healer Giant Skeleton
Arrows Firecracker Tornado Electro Dragon Giant Skeleton
Arrows Firecracker Tornado Electro Dragon
Battle Healer Electro Dragon Giant Skeleton
Arrows Firecracker Tornado Electro Dragon
Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Battle Healer Tornado Electro Dragon
Arrows Tornado Firecracker Battle Healer Electro Dragon Giant Skeleton
Tornado
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Giant Skeleton
Arrows Firecracker Battle Healer Electro Dragon
Giant Skeleton Battle Healer Electro Dragon
Giant Skeleton Battle Healer Tornado
Giant Skeleton Battle Healer
Arrows Firecracker Tornado Electro Dragon
Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Electro Dragon Giant Skeleton Firecracker Tornado
Electro Dragon Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Tornado Giant Skeleton
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton
Arrows
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Arrows Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Giant Skeleton
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Giant Skeleton
Arrows Firecracker
Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Giant Skeleton
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Giant Skeleton
Firecracker Electro Dragon

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