My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Balloon Royal Ghost Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Fisherman
Giant Snowball
Cannon Balloon Fisherman
Zap
Cannon Firecracker Royal Giant Balloon Fisherman
Barbarian Barrel
Cannon Firecracker Royal Ghost Electro Wizard
The Log
Cannon Firecracker Royal Giant Fisherman
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Royal Ghost Fisherman Electro Wizard
Fireball
Cannon Firecracker Balloon Fisherman Electro Wizard
Poison
Cannon Firecracker Balloon Fisherman Electro Wizard
Lightning
Cannon Balloon Fisherman Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Royal Ghost Fisherman Electro Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Balloon Fisherman
Royal Giant
Firecracker Fisherman The Log Royal Ghost Electro Wizard
Balloon
Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log
Royal Giant Balloon Fisherman
Royal Ghost
Royal Giant Balloon Fisherman Electro Wizard
Fisherman
Royal Giant Firecracker Balloon The Log Royal Ghost
Electro Wizard
Royal Giant Balloon Royal Ghost

Defense Synergies 2 9

Cannon
The Log Firecracker Royal Ghost Electro Wizard
Firecracker
The Log Cannon Fisherman Electro Wizard
Royal Giant
Balloon
The Log
Cannon Firecracker Royal Ghost Fisherman Electro Wizard
Royal Ghost
Cannon The Log Electro Wizard
Fisherman
Firecracker The Log
Electro Wizard
Cannon Firecracker The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Cannon Firecracker The Log Fisherman Electro Wizard
Cannon Fisherman Electro Wizard
Cannon Firecracker Fisherman Electro Wizard
Firecracker The Log
The Log Cannon Firecracker Royal Ghost Electro Wizard
Electro Wizard Cannon Firecracker
Cannon The Log Electro Wizard
Cannon Fisherman
Cannon Firecracker Royal Ghost Fisherman Electro Wizard
Electro Wizard Cannon Firecracker The Log Royal Ghost Fisherman
Firecracker Electro Wizard
Cannon The Log Electro Wizard
Cannon Firecracker The Log Royal Ghost Electro Wizard
Cannon Electro Wizard
Cannon The Log Fisherman Electro Wizard
Cannon Firecracker Fisherman Electro Wizard
Cannon Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log Cannon Firecracker Royal Ghost Fisherman Electro Wizard
Cannon Fisherman Electro Wizard
Royal Ghost Cannon Firecracker The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Fisherman Electro Wizard
Electro Wizard Firecracker The Log Royal Ghost Fisherman
The Log Fisherman Electro Wizard
The Log Fisherman Electro Wizard
Cannon Fisherman
Firecracker Electro Wizard
Electro Wizard
Fisherman
Electro Wizard Firecracker The Log
Cannon
The Log Electro Wizard
Cannon
Cannon Firecracker
Electro Wizard Firecracker The Log Fisherman
Cannon Firecracker The Log Royal Ghost Electro Wizard
Cannon Electro Wizard
Cannon Fisherman
Cannon Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Fisherman Electro Wizard
Firecracker The Log Fisherman Electro Wizard
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman Electro Wizard
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log
Fisherman
Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Royal Ghost Electro Wizard
Firecracker
Fisherman

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