My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Missing cards in your collection

Fisherman Magic Archer Graveyard Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers Clone Inferno Dragon
Giant Snowball
Minion Horde Three Musketeers Clone Inferno Dragon
Zap
Minion Horde Three Musketeers Clone Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Three Musketeers Clone Magic Archer
The Log
Elite Barbarians Three Musketeers Clone
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Three Musketeers Clone P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Minion Horde Elite Barbarians Three Musketeers Clone Inferno Dragon Magic Archer
Poison
Minion Horde Three Musketeers Clone Magic Archer
Lightning
Elite Barbarians Valkyrie Three Musketeers Inferno Dragon Magic Archer
Rocket
Minion Horde Elite Barbarians Valkyrie Three Musketeers Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Inferno Dragon Magic Archer Minion Horde Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Valkyrie Inferno Dragon Magic Archer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone
Elite Barbarians
Valkyrie Three Musketeers
Valkyrie
Elite Barbarians Three Musketeers P.E.K.K.A Magic Archer
Three Musketeers
Elite Barbarians Valkyrie Clone
Clone
Minion Horde Three Musketeers Inferno Dragon Magic Archer
P.E.K.K.A
Magic Archer Valkyrie
Inferno Dragon
Clone
Magic Archer
P.E.K.K.A Valkyrie Clone

Defense Synergies 1 2

Minion Horde
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians P.E.K.K.A Magic Archer
Three Musketeers
Clone
P.E.K.K.A
Valkyrie
Inferno Dragon
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Magic Archer
Minion Horde Elite Barbarians P.E.K.K.A Inferno Dragon Valkyrie Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A Inferno Dragon Valkyrie
Elite Barbarians Valkyrie P.E.K.K.A
Valkyrie Magic Archer
Minion Horde Three Musketeers Inferno Dragon Magic Archer
Valkyrie P.E.K.K.A Magic Archer
Minion Horde Three Musketeers P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Magic Archer
Minion Horde Three Musketeers Inferno Dragon Magic Archer
Minion Horde P.E.K.K.A Elite Barbarians Valkyrie Three Musketeers
Valkyrie Three Musketeers Minion Horde P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Inferno Dragon Minion Horde Three Musketeers
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A Inferno Dragon
Minion Horde Three Musketeers Elite Barbarians Valkyrie P.E.K.K.A
Minion Horde Elite Barbarians Valkyrie Three Musketeers Magic Archer
Valkyrie Inferno Dragon Magic Archer
P.E.K.K.A Elite Barbarians Three Musketeers Inferno Dragon
Valkyrie Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians P.E.K.K.A
Elite Barbarians Valkyrie Inferno Dragon Magic Archer
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie Three Musketeers Inferno Dragon
Minion Horde Three Musketeers Magic Archer
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie Inferno Dragon
Minion Horde P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon Magic Archer
P.E.K.K.A Minion Horde Three Musketeers Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Minion Horde Valkyrie Three Musketeers
Minion Horde Valkyrie Three Musketeers Magic Archer
Elite Barbarians Minion Horde Valkyrie Three Musketeers P.E.K.K.A Inferno Dragon Magic Archer
Valkyrie Minion Horde Elite Barbarians P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie
Minion Horde Valkyrie Magic Archer
Minion Horde Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Valkyrie Magic Archer
Magic Archer
Elite Barbarians Three Musketeers Magic Archer
Minion Horde Magic Archer
Elite Barbarians Magic Archer
Minion Horde Three Musketeers Magic Archer
Magic Archer Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Three Musketeers Magic Archer
Valkyrie Magic Archer
Minion Horde Magic Archer
Minion Horde
Valkyrie Magic Archer
Minion Horde Inferno Dragon
Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Minion Horde Magic Archer
Minion Horde
Minion Horde Elite Barbarians
Minion Horde Magic Archer
Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Magic Archer
Minion Horde Magic Archer
Three Musketeers Magic Archer
Minion Horde Valkyrie Three Musketeers Magic Archer
Magic Archer
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Minion Horde Elite Barbarians Magic Archer
Magic Archer
Magic Archer

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