My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Electro Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Night Witch
Giant Snowball
Flying Machine Skeleton Army Electro Dragon Night Witch
Zap
Flying Machine Skeleton Army Night Witch
Barbarian Barrel
Elixir Golem Skeleton Army Night Witch
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Flying Machine Skeleton Army Night Witch
Royal Delivery
Elixir Golem Flying Machine Skeleton Army Electro Dragon Night Witch
Fireball
Elixir Golem Flying Machine Skeleton Army Electro Dragon Night Witch
Poison
Elixir Golem Flying Machine Skeleton Army Electro Dragon Night Witch
Lightning
Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Skeleton Army Flying Machine Poison Night Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Elixir Golem Skeleton Army Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Night Witch Flying Machine Mirror Electro Dragon
Flying Machine
Elixir Golem Mirror Electro Dragon Mega Knight
Mirror
Elixir Golem Flying Machine Skeleton Army Poison Night Witch
Skeleton Army
Mirror
Poison
Elixir Golem Mirror Electro Dragon Night Witch Mega Knight
Electro Dragon
Elixir Golem Flying Machine Poison Mega Knight
Night Witch
Elixir Golem Mirror Poison Mega Knight
Mega Knight
Flying Machine Poison Electro Dragon Night Witch

Defense Synergies 1 11

Elixir Golem
Flying Machine
Mirror Skeleton Army Electro Dragon Mega Knight
Mirror
Skeleton Army Flying Machine Poison Electro Dragon Night Witch Mega Knight
Skeleton Army
Mirror Flying Machine Electro Dragon
Poison
Mirror Mega Knight
Electro Dragon
Flying Machine Mirror Skeleton Army
Night Witch
Mirror Mega Knight
Mega Knight
Flying Machine Mirror Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon
Skeleton Army Flying Machine Electro Dragon Night Witch Mega Knight
Skeleton Army Mega Knight Electro Dragon Night Witch
Skeleton Army Night Witch Electro Dragon Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Flying Machine Electro Dragon Night Witch Mega Knight
Flying Machine Poison Electro Dragon Night Witch
Flying Machine Poison Electro Dragon Mega Knight
Skeleton Army Night Witch
Skeleton Army Night Witch Mega Knight
Skeleton Army Poison Flying Machine Electro Dragon Night Witch Mega Knight
Flying Machine Poison Electro Dragon Night Witch
Skeleton Army Night Witch Mega Knight Flying Machine Electro Dragon
Skeleton Army Mega Knight Poison Electro Dragon Night Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Skeleton Army Poison Electro Dragon Night Witch
Mega Knight Flying Machine Skeleton Army Electro Dragon Night Witch
Poison Flying Machine Electro Dragon Mega Knight
Skeleton Army Mega Knight Flying Machine Poison Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Poison Flying Machine Electro Dragon Mega Knight
Skeleton Army Mega Knight Electro Dragon
Skeleton Army Mega Knight Night Witch
Skeleton Army Night Witch Mega Knight
Poison Flying Machine Electro Dragon
Skeleton Army Flying Machine Night Witch
Mega Knight Skeleton Army
Electro Dragon Mega Knight Flying Machine Skeleton Army Poison
Skeleton Army
Mega Knight Flying Machine Electro Dragon
Skeleton Army Mega Knight Poison
Skeleton Army Mega Knight Night Witch
Flying Machine Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Flying Machine Poison Night Witch
Poison Mega Knight Flying Machine Electro Dragon
Poison Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Flying Machine Poison
Poison Mega Knight
Poison Flying Machine Electro Dragon
Flying Machine Poison
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Poison Electro Dragon Night Witch
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon
Flying Machine Poison Electro Dragon Mega Knight
Poison
Night Witch
Flying Machine Poison Electro Dragon Mega Knight
Flying Machine Poison Electro Dragon Mega Knight
Poison Night Witch Mega Knight
Poison
Flying Machine Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon Mega Knight
Poison
Poison Flying Machine Electro Dragon Night Witch
Electro Dragon Flying Machine Poison
Night Witch
Poison Electro Dragon Night Witch Mega Knight
Poison Electro Dragon
Mega Knight
Poison
Flying Machine Skeleton Army Electro Dragon Night Witch
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon Mega Knight
Flying Machine Poison Electro Dragon
Poison
Flying Machine Electro Dragon Mega Knight
Electro Dragon Flying Machine Poison
Flying Machine Poison Electro Dragon
Poison Electro Dragon Flying Machine Mega Knight
Electro Dragon Mega Knight
Poison

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