My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Wizard
The Log
Firecracker Elite Barbarians Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Mini P.E.K.K.A Flying Machine Wizard
Fireball
Firecracker Elite Barbarians Elixir Golem Flying Machine Wizard
Poison
Firecracker Elixir Golem Flying Machine Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Mini P.E.K.K.A Flying Machine Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Mini P.E.K.K.A Flying Machine Mirror Mega Knight
Elite Barbarians
Firecracker Wizard Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Flying Machine Wizard Mirror
Mini P.E.K.K.A
Firecracker Elixir Golem Wizard Mirror Mega Knight
Flying Machine
Firecracker Elixir Golem Mirror Mega Knight
Wizard
Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight
Mirror
Firecracker Elixir Golem Mini P.E.K.K.A Flying Machine
Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard

Defense Synergies 0 13

Firecracker
Mini P.E.K.K.A Flying Machine Mirror Mega Knight
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Elixir Golem
Mini P.E.K.K.A
Firecracker Elite Barbarians Wizard Mirror
Flying Machine
Firecracker Mirror Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight
Firecracker Elite Barbarians Flying Machine Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard
Elite Barbarians Mini P.E.K.K.A Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Wizard
Flying Machine Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Flying Machine Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Flying Machine Wizard
Wizard Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Wizard Flying Machine
Mini P.E.K.K.A Elite Barbarians Flying Machine
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Flying Machine
Mega Knight Elite Barbarians Mini P.E.K.K.A Flying Machine
Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Flying Machine Mega Knight
Elite Barbarians Firecracker Mini P.E.K.K.A Flying Machine
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard
Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker Flying Machine
Wizard Firecracker Mega Knight
Firecracker Wizard Flying Machine
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Elite Barbarians Mini P.E.K.K.A
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Flying Machine Firecracker Elite Barbarians
Firecracker Flying Machine
Firecracker Elite Barbarians Flying Machine
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard Mega Knight
Mega Knight
Wizard
Flying Machine
Firecracker Wizard Mega Knight
Firecracker Flying Machine Wizard
Flying Machine Wizard Mega Knight
Firecracker
Elite Barbarians Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Flying Machine
Firecracker Flying Machine Wizard
Firecracker Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard
Firecracker Elite Barbarians Flying Machine Mega Knight
Firecracker Elite Barbarians Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Firecracker Wizard Mega Knight

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