My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Skeleton Army Lumberjack
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball
Tesla Elite Barbarians Skeleton Army Lumberjack
Poison
Skeleton Army
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Mini P.E.K.K.A Lumberjack Giant Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Giant Mini P.E.K.K.A Lumberjack
Tesla
Royal Giant
Arrows Elite Barbarians Lumberjack
Elite Barbarians
Arrows Royal Giant Lumberjack
Mini P.E.K.K.A
Giant Arrows Lumberjack
Giant
Arrows Mini P.E.K.K.A Lumberjack
Skeleton Army
Lumberjack
Arrows Royal Giant Elite Barbarians Mini P.E.K.K.A Giant

Defense Synergies 0 8

Arrows
Tesla Mini P.E.K.K.A Lumberjack
Tesla
Arrows Mini P.E.K.K.A Skeleton Army
Royal Giant
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Tesla Elite Barbarians Skeleton Army
Giant
Skeleton Army
Tesla Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Tesla
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Skeleton Army Tesla Lumberjack
Tesla Arrows
Arrows Tesla
Tesla Mini P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Tesla Mini P.E.K.K.A Lumberjack
Skeleton Army Arrows Tesla Lumberjack
Arrows Tesla
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Arrows Tesla Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tesla Lumberjack
Skeleton Army Tesla Elite Barbarians Mini P.E.K.K.A Lumberjack
Tesla Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Tesla Elite Barbarians Skeleton Army Lumberjack
Arrows Tesla Lumberjack
Mini P.E.K.K.A Tesla Elite Barbarians Lumberjack
Skeleton Army Arrows Tesla Elite Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Tesla
Mini P.E.K.K.A Skeleton Army Tesla Elite Barbarians Lumberjack
Mini P.E.K.K.A Tesla Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tesla Lumberjack
Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Mini P.E.K.K.A Lumberjack
Arrows Tesla Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Army
Arrows
Arrows
Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Elite Barbarians
Elite Barbarians

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