My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Zappies Guards Balloon
Zap
Goblin Gang Zappies Guards Balloon
Barbarian Barrel
Goblin Gang Zappies Guards
The Log
Goblin Gang Zappies Guards
Earthquake
Goblin Gang Zappies Guards
Arrows
Goblin Gang Zappies Guards
Royal Delivery
Goblin Gang Zappies Guards Balloon Bowler
Fireball
Goblin Gang Zappies Balloon Bowler
Poison
Goblin Gang Zappies Guards Balloon
Lightning
Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Delivery Guards Tornado Zappies Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Royal Delivery Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Zappies Guards Bowler
Goblin Gang
Balloon Bowler
Royal Delivery
Zappies
Zap Balloon Bowler
Guards
Zap
Tornado
Zap Balloon Bowler
Balloon
Zap Goblin Gang Zappies Tornado
Bowler
Zap Goblin Gang Zappies Tornado

Defense Synergies 2 14

Zap
Goblin Gang Royal Delivery Zappies Guards Tornado Bowler
Goblin Gang
Zap Royal Delivery Zappies Guards
Royal Delivery
Tornado Zap Goblin Gang Guards Bowler
Zappies
Zap Goblin Gang Guards Tornado Bowler
Guards
Zap Goblin Gang Royal Delivery Zappies
Tornado
Royal Delivery Bowler Zap Zappies
Balloon
Bowler
Tornado Zap Royal Delivery Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Zappies
Zap Goblin Gang Royal Delivery Zappies
Goblin Gang Tornado Bowler Royal Delivery Zappies
Goblin Gang Zappies Guards Bowler
Royal Delivery Tornado Bowler
Goblin Gang Royal Delivery Tornado Bowler Zap Zappies Guards
Tornado Zap Goblin Gang Royal Delivery Zappies
Bowler Zap
Zappies Goblin Gang Tornado
Goblin Gang Guards Tornado Royal Delivery Zappies Bowler
Goblin Gang Guards Zap Royal Delivery Zappies Tornado Bowler
Zap Goblin Gang Royal Delivery Zappies Tornado
Bowler Zap Goblin Gang Royal Delivery Zappies Guards
Bowler Zap Goblin Gang Royal Delivery Zappies Guards Tornado
Goblin Gang Zappies
Tornado Zap Goblin Gang Royal Delivery Zappies Bowler
Goblin Gang Royal Delivery Zappies Tornado Bowler
Royal Delivery Zap Goblin Gang Zappies Guards Tornado Bowler
Zap Royal Delivery Tornado Zappies Guards Bowler
Zappies Tornado
Goblin Gang Bowler Royal Delivery Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Royal Delivery Zappies Bowler
Royal Delivery Zap Goblin Gang Bowler
Goblin Gang Royal Delivery Zappies Guards Zap Bowler
Goblin Gang Guards Bowler Zap Royal Delivery Zappies Tornado
Goblin Gang Royal Delivery Zappies Guards Bowler
Royal Delivery Zap Goblin Gang Zappies Tornado
Goblin Gang Royal Delivery Guards Zappies Bowler
Royal Delivery Zappies
Zap Royal Delivery Zappies Tornado
Goblin Gang Royal Delivery Zappies Guards
Zappies Guards Bowler
Zap Royal Delivery Guards Tornado Bowler
Royal Delivery Bowler Goblin Gang Zappies Guards
Zappies Bowler
Goblin Gang Zappies Guards Zap Royal Delivery Tornado Bowler
Bowler Zap Royal Delivery Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Bowler
Guards
Zap Bowler
Zap Tornado
Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Goblin Gang Guards Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Bowler
Zap
Zap Bowler
Bowler
Tornado
Zap Bowler
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Zap Tornado
Zap Zappies Guards
Bowler
Zap
Zap Zappies
Bowler
Zap Goblin Gang Zappies Guards
Zap Zappies Tornado
Goblin Gang Bowler
Zap Bowler
Zap Tornado
Zap Goblin Gang Zappies Guards Tornado Bowler
Zap Zappies Tornado
Zap Tornado Bowler

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