My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bandit Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Bandit Inferno Dragon
Barbarian Barrel
Goblin Cage Guards Bandit
The Log
Goblin Cage Guards Bandit
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Guards Bandit Inferno Dragon
Fireball
Goblin Cage Bandit Inferno Dragon
Poison
Goblin Cage Guards
Lightning
Goblin Cage Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Delivery Guards Bandit Goblin Cage Inferno Dragon Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Delivery Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Cage Guards Bandit
Arrows
Zap Bandit
Royal Delivery
Goblin Cage
Zap Bandit
Guards
Zap Bandit
Bandit
Zap Arrows Goblin Cage Guards Golden Knight
Inferno Dragon
Golden Knight
Bandit

Defense Synergies 0 18

Zap
Arrows Royal Delivery Goblin Cage Guards Bandit Inferno Dragon Golden Knight
Arrows
Zap Royal Delivery Bandit Golden Knight
Royal Delivery
Zap Arrows Goblin Cage Guards Bandit Inferno Dragon Golden Knight
Goblin Cage
Zap Royal Delivery Guards Bandit Inferno Dragon
Guards
Zap Royal Delivery Goblin Cage
Bandit
Zap Arrows Royal Delivery Goblin Cage
Inferno Dragon
Zap Royal Delivery Goblin Cage
Golden Knight
Zap Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Golden Knight
Inferno Dragon Zap Royal Delivery Goblin Cage Bandit
Goblin Cage Royal Delivery Bandit Inferno Dragon
Goblin Cage Inferno Dragon Guards Bandit
Arrows Royal Delivery Goblin Cage
Arrows Royal Delivery Zap Guards Bandit
Inferno Dragon Zap Arrows Royal Delivery Goblin Cage
Zap Arrows Goblin Cage Bandit Golden Knight
Inferno Dragon Goblin Cage
Guards Royal Delivery Bandit
Guards Zap Arrows Royal Delivery Bandit
Arrows Inferno Dragon Zap Royal Delivery
Goblin Cage Zap Royal Delivery Guards Bandit
Zap Arrows Royal Delivery Goblin Cage Guards Golden Knight
Inferno Dragon Goblin Cage Bandit
Zap Royal Delivery Goblin Cage Bandit Inferno Dragon
Arrows Royal Delivery Goblin Cage
Arrows Royal Delivery Goblin Cage Zap Guards Bandit Golden Knight
Zap Arrows Royal Delivery Goblin Cage Guards Bandit Inferno Dragon
Goblin Cage Inferno Dragon
Arrows Royal Delivery Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Royal Delivery Goblin Cage Bandit
Royal Delivery Bandit Zap Arrows Inferno Dragon
Royal Delivery Guards Bandit Zap Goblin Cage Golden Knight
Guards Zap Royal Delivery Goblin Cage Bandit
Royal Delivery Goblin Cage Guards Bandit Inferno Dragon
Arrows Royal Delivery Zap
Royal Delivery Guards Goblin Cage Bandit
Royal Delivery Goblin Cage Inferno Dragon
Zap Royal Delivery Goblin Cage Bandit Inferno Dragon
Royal Delivery Goblin Cage Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Golden Knight
Zap Arrows Royal Delivery Goblin Cage Guards
Royal Delivery Goblin Cage Guards Bandit Golden Knight
Goblin Cage
Guards Zap Royal Delivery Goblin Cage Inferno Dragon Golden Knight
Arrows Zap Royal Delivery Goblin Cage Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit Golden Knight
Arrows Zap Bandit Golden Knight
Arrows Bandit
Arrows Guards
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Bandit Golden Knight
Guards
Zap Arrows Bandit Golden Knight
Zap Arrows
Bandit Golden Knight
Arrows Bandit
Zap Arrows
Zap Arrows Bandit Golden Knight
Arrows Bandit
Arrows
Zap Arrows Bandit
Zap Arrows Golden Knight
Arrows
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap Bandit Golden Knight
Zap Arrows Bandit Golden Knight
Zap Arrows Bandit Golden Knight
Zap Arrows
Zap Guards
Zap Arrows Bandit
Zap Arrows
Arrows
Zap Guards Bandit
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Guards Golden Knight
Zap
Zap Bandit Golden Knight

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