My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Dark Prince Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Dark Prince Fisherman
Barbarian Barrel
Firecracker Goblin Cage Dark Prince
The Log
Firecracker Goblin Cage Dark Prince Fisherman
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Dark Prince Fisherman
Fireball
Firecracker Goblin Cage Fisherman
Poison
Firecracker Goblin Cage Fisherman
Lightning
Goblin Cage Dark Prince Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Fisherman Goblin Cage Dark Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Fisherman

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Goblin Cage Dark Prince Fisherman
Firecracker
Zap Goblin Cage Tornado Dark Prince Fisherman
Goblin Cage
Zap Firecracker Dark Prince
Tornado
Zap Electro Giant Firecracker Dark Prince
Dark Prince
Electro Giant Zap Firecracker Goblin Cage Tornado Lightning Fisherman
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Fisherman
Fisherman
Zap Firecracker Dark Prince Electro Giant

Defense Synergies 0 14

Zap
Firecracker Goblin Cage Tornado Dark Prince Fisherman
Firecracker
Zap Goblin Cage Tornado Dark Prince Fisherman
Goblin Cage
Zap Firecracker Tornado Electro Giant
Tornado
Zap Firecracker Goblin Cage Dark Prince Electro Giant
Dark Prince
Zap Firecracker Tornado
Lightning
Electro Giant
Goblin Cage Tornado Fisherman
Fisherman
Zap Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Goblin Cage
Zap Firecracker Goblin Cage Dark Prince Fisherman
Goblin Cage Tornado Fisherman Dark Prince Lightning
Goblin Cage Firecracker Dark Prince Fisherman
Lightning Firecracker Goblin Cage Tornado Dark Prince
Tornado Zap Firecracker Dark Prince
Tornado Lightning Zap Firecracker Goblin Cage
Lightning Zap Goblin Cage Electro Giant
Goblin Cage Tornado Fisherman
Tornado Firecracker Dark Prince Fisherman
Zap Firecracker Tornado Dark Prince Electro Giant Fisherman
Zap Firecracker Tornado
Goblin Cage Zap Dark Prince Lightning
Zap Firecracker Goblin Cage Tornado Dark Prince
Goblin Cage
Tornado Zap Goblin Cage Lightning Electro Giant Fisherman
Firecracker Goblin Cage Tornado Dark Prince Fisherman
Goblin Cage Zap Firecracker Tornado Dark Prince Fisherman
Zap Goblin Cage Tornado Firecracker Dark Prince Fisherman
Goblin Cage Tornado Fisherman
Dark Prince Firecracker Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Dark Prince Electro Giant Fisherman
Zap Firecracker Lightning Fisherman
Zap Goblin Cage Dark Prince Lightning Fisherman
Dark Prince Lightning Zap Goblin Cage Tornado Fisherman
Goblin Cage Dark Prince Fisherman
Firecracker Electro Giant Zap Tornado
Dark Prince Goblin Cage Lightning
Goblin Cage Dark Prince Fisherman
Zap Goblin Cage Lightning Firecracker Tornado Dark Prince
Goblin Cage
Goblin Cage Dark Prince
Lightning Zap Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Lightning Goblin Cage
Firecracker Goblin Cage Electro Giant
Electro Giant Zap Firecracker Goblin Cage Tornado Dark Prince Lightning Fisherman
Zap Firecracker Goblin Cage Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Tornado Fisherman
Lightning
Lightning Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Electro Giant Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado Lightning
Zap Firecracker Tornado Lightning Fisherman
Lightning Tornado Fisherman
Firecracker Lightning Zap Tornado Dark Prince Fisherman
Lightning Zap Firecracker Tornado
Lightning Firecracker Fisherman
Lightning Firecracker Fisherman
Lightning Zap Firecracker Fisherman
Lightning Zap Firecracker
Lightning Firecracker
Lightning Tornado
Lightning Fisherman
Lightning Zap Firecracker Dark Prince Fisherman
Lightning Zap Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning Fisherman
Lightning Zap
Zap Firecracker Tornado Electro Giant Dark Prince
Fisherman
Firecracker Zap Tornado Lightning Fisherman
Lightning Zap Tornado Fisherman
Lightning Zap Firecracker Tornado Fisherman
Lightning Zap Firecracker Tornado Electro Giant
Zap Lightning Firecracker Electro Giant
Lightning
Lightning Zap
Zap Lightning Firecracker
Firecracker Lightning
Zap Lightning Dark Prince
Lightning Zap Firecracker Tornado
Lightning Firecracker Dark Prince
Zap Firecracker Lightning
Lightning Zap Tornado Electro Giant
Firecracker Dark Prince
Zap Electro Giant Firecracker Tornado Lightning
Firecracker Zap Tornado Lightning
Lightning Zap Firecracker Tornado Dark Prince Electro Giant

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