My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Flying Machine Wizard Giant Skeleton Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Fisherman Night Witch
Giant Snowball
Skeleton Barrel Flying Machine Clone Fisherman Night Witch
Zap
Skeleton Barrel Flying Machine Clone Fisherman Night Witch
Barbarian Barrel
Skeleton Barrel Tesla Wizard Clone Giant Skeleton Night Witch
The Log
Skeleton Barrel Clone Giant Skeleton Fisherman
Earthquake
Tesla Clone
Arrows
Skeleton Barrel Flying Machine Clone Night Witch
Royal Delivery
Skeleton Barrel Flying Machine Wizard Clone Giant Skeleton Fisherman Night Witch
Fireball
Skeleton Barrel Tesla Flying Machine Wizard Clone Fisherman Night Witch
Poison
Skeleton Barrel Flying Machine Wizard Clone Fisherman Night Witch
Lightning
Tesla Wizard Fisherman Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Fisherman Tesla Flying Machine Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Fisherman Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Flying Machine Giant Skeleton Fisherman
Tesla
Flying Machine
Skeleton Barrel Clone Giant Skeleton
Wizard
Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Night Witch Flying Machine
Giant Skeleton
Clone Skeleton Barrel Flying Machine Wizard Fisherman Night Witch
Fisherman
Skeleton Barrel Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 0 5

Skeleton Barrel
Tesla
Wizard Night Witch
Flying Machine
Giant Skeleton Fisherman
Wizard
Tesla Giant Skeleton
Clone
Giant Skeleton
Flying Machine Wizard
Fisherman
Flying Machine
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Flying Machine Wizard
Tesla Flying Machine Fisherman Night Witch
Tesla Fisherman Giant Skeleton Night Witch
Tesla Night Witch Fisherman
Giant Skeleton
Tesla Flying Machine Night Witch
Tesla Flying Machine Wizard Night Witch
Skeleton Barrel Tesla Flying Machine Giant Skeleton
Tesla Fisherman Night Witch
Tesla Giant Skeleton Fisherman Night Witch
Tesla Flying Machine Wizard Giant Skeleton Fisherman Night Witch
Tesla Flying Machine Wizard Night Witch
Tesla Night Witch Flying Machine Wizard Giant Skeleton
Wizard Tesla Night Witch
Tesla
Tesla Fisherman
Tesla Wizard Fisherman Night Witch
Tesla Flying Machine Wizard Fisherman Night Witch
Wizard Tesla Flying Machine Giant Skeleton Fisherman
Tesla Fisherman
Wizard Tesla Flying Machine Giant Skeleton Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton Fisherman
Skeleton Barrel Tesla Flying Machine Wizard Fisherman
Giant Skeleton Fisherman
Giant Skeleton Tesla Fisherman Night Witch
Giant Skeleton Tesla Fisherman Night Witch
Wizard Skeleton Barrel Tesla Flying Machine
Tesla Flying Machine Giant Skeleton Night Witch
Giant Skeleton Tesla Fisherman
Giant Skeleton Flying Machine
Tesla
Tesla Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Tesla Wizard Night Witch
Wizard Tesla Flying Machine
Tesla Flying Machine Giant Skeleton Fisherman Night Witch
Tesla Flying Machine Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Flying Machine Fisherman
Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Flying Machine Giant Skeleton
Wizard
Wizard Skeleton Barrel Flying Machine
Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard Fisherman
Fisherman Night Witch
Skeleton Barrel Flying Machine Wizard Fisherman
Flying Machine Wizard
Flying Machine Skeleton Barrel Fisherman
Skeleton Barrel Flying Machine Fisherman
Skeleton Barrel Flying Machine Fisherman
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Fisherman Night Witch
Skeleton Barrel Flying Machine Wizard Fisherman
Skeleton Barrel Flying Machine Wizard
Giant Skeleton Night Witch
Wizard
Fisherman
Skeleton Barrel Flying Machine
Wizard
Fisherman
Skeleton Barrel Flying Machine Wizard Fisherman
Skeleton Barrel Flying Machine Wizard Fisherman
Skeleton Barrel Fisherman
Flying Machine Wizard Night Witch
Skeleton Barrel Flying Machine Wizard
Night Witch
Wizard Night Witch
Giant Skeleton
Wizard
Skeleton Barrel Flying Machine Night Witch
Flying Machine Wizard
Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton

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