My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon Mighty Miner
Giant Snowball
Wall Breakers Balloon Lumberjack Mighty Miner
Zap
Wall Breakers Balloon Mighty Miner
Barbarian Barrel
Valkyrie Wizard Wall Breakers Lumberjack
The Log
Wall Breakers Lumberjack
Earthquake
Arrows
Wall Breakers
Royal Delivery
Valkyrie Wizard Wall Breakers Balloon Lumberjack
Fireball
Wizard Wall Breakers Balloon Lumberjack Mighty Miner
Poison
Wizard Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack Mighty Miner
Rocket
Valkyrie Wizard Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Valkyrie Freeze Lumberjack Mighty Miner Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Arrows Valkyrie Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Wall Breakers Freeze Lumberjack Mighty Miner
Valkyrie
Balloon Lumberjack Wizard Wall Breakers
Wizard
Valkyrie Balloon Lumberjack
Wall Breakers
Arrows Valkyrie Balloon
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Wizard Wall Breakers
Lumberjack
Valkyrie Balloon Arrows Wizard
Mighty Miner
Arrows

Defense Synergies 0 9

Arrows
Valkyrie Lumberjack
Valkyrie
Arrows Wizard Freeze Lumberjack
Wizard
Valkyrie Freeze Lumberjack Mighty Miner
Wall Breakers
Freeze
Valkyrie Wizard Lumberjack
Balloon
Lumberjack
Arrows Valkyrie Wizard Freeze
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie
Lumberjack Valkyrie Freeze
Lumberjack Valkyrie
Arrows Valkyrie Lumberjack
Arrows Freeze Valkyrie Lumberjack
Arrows Wizard Freeze
Arrows Valkyrie
Mighty Miner Lumberjack
Valkyrie Lumberjack
Valkyrie Arrows Wizard Freeze Lumberjack
Arrows Wizard
Lumberjack Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Lumberjack
Lumberjack
Valkyrie Wizard Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack Mighty Miner
Arrows Wizard Freeze
Valkyrie Lumberjack
Mighty Miner Valkyrie Lumberjack
Freeze Valkyrie
Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie
Valkyrie Freeze Lumberjack Mighty Miner
Arrows Valkyrie Wizard Freeze Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Mighty Miner
Arrows Wizard
Freeze
Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Freeze
Freeze

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